-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
4 changed files
with
27 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
--- | ||
title: BUDDYWORKS Expressions Extension - Custom Blendshapes | ||
description: Gimmick for face expression mixing, useful for photography. | ||
--- | ||
import { Aside } from '@astrojs/starlight/components'; | ||
|
||
### Assign custom blendshapes | ||
|
||
A script is provided that lets you add rudamentary support for non-standard avatars. | ||
|
||
![Toolbar menu location.](./img/006.png) | ||
![Editor window.](./img/007.png) | ||
|
||
The editor window will grab all current expression clips and offer you to reassign those to your avatars blendshapes. This is very simple, and will likely not give you optimal results. | ||
|
||
Make sure that all entries are assigned, and no blendshapes are used that are also used in the Avatar Descriptor. | ||
If a blendshape from the Avatar Descriptor, like those starting with **"vrc."**, is used, you will break viseme (lipsync) support. | ||
|
||
If you are lacking a specific blendshape, you can just reuse a different one in the same slot. | ||
|
||
Your blendshape selection doesn't need to match the label of the Bank, you can use any blendshapes you want. | ||
Make sure that you dont put mouth blendshapes to the Bank_Eyes slots and vice versa. | ||
|
||
Bank_Pupil is for the pupil size slider. If you don't have a blendshape for that, use anything remotely similiar. If you end up using Blink or Wink here, make sure to not use the one in the Avatar Descriptor blink if used, else you break native blinking. | ||
|
||
<Aside>This feature is forever-experimental, no support is provided when using it. Reimport Expressions Extension to restore the original MMD setup!</Aside> |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.