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Added Avatar Scene Docs, more fancy formatting.
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--- | ||
title: BUDDYWORKS Poses Extension | ||
description: Locomotion-agnostic pose framework. | ||
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import { Aside } from '@astrojs/starlight/components'; | ||
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*Locomotion-agnostic pose framework.* | ||
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#### Welcome to the Poses Extension Docs | ||
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## WIP |
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--- | ||
title: BUDDYWORKS Poses Extension | ||
description: Locomotion-agnostic pose framework. | ||
--- | ||
import { Aside } from '@astrojs/starlight/components'; | ||
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*Locomotion-agnostic pose framework.* | ||
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#### Welcome to the Poses Extension Docs | ||
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## WIP |
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title: BUDDYWORKS Avatar Scene | ||
description: Ready to go Scene for fancy avatar deployments. | ||
--- | ||
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*Ready to go Scene for fancy deployments.* | ||
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#### Welcome to the Avatar Scene docs. | ||
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The BUDDYWORKS Avatar Scene is a premade scene made with avatar editing in mind. | ||
It contains various prefabs and other neat things. | ||
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The following pages will tell you a bit about everything there is to say. |
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title: BUDDYWORKS Avatar Scene - Overview | ||
description: Ready to go Scene for fancy avatar deployments. | ||
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import { Aside } from '@astrojs/starlight/components'; | ||
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#### About the Scene | ||
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![The scene's hierarchy.](./img/002.png) | ||
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The scene structure is rather simple. The object "\_System" contains all scene elements and assets. | ||
<Aside>When installing the VCC version, the AudioLinkAvatar and LTCGI Tester prefabs might not appear if you didn't import the packages beforehand.</Aside> | ||
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- **Floorplane:** A simple plane your work stands on, looks like a 3D Print plate. | ||
- **Directional Light:** A neutral light suitable for good color reproduction in ideal conditions. | ||
- **Main Camera:** A orthographic camera, as seen as in the game view. Used to check symetry. | ||
- **AudioLinkAvatar:** When enabled, will start a YouTube Video as audio. If your materials use AudioLink, they will react to that. | ||
- **LTCGI Tester:** A tester for LTCGI effects. Note that this only works for materials that support it. | ||
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![Scene- and Gameview.](./img/003.png) |
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title: BUDDYWORKS Avatar Scene - Setup | ||
description: Ready to go Scene for fancy avatar deployments. | ||
--- | ||
import { Aside } from '@astrojs/starlight/components'; | ||
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#### Installing the Template | ||
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The installation process depends on which distribution you use. | ||
You need to import AudioLink and LTCGI beforehand if you plan to use them. | ||
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##### VCC Package | ||
Getting started is simple, just grab the package from our <a href="https://repo.buddyworks.wtf">VCC Repository</a> and import it into your project. | ||
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After that, you can copy the data into your */Assets/* directory by using the toolbar menu: | ||
![Toolbar menu import.](./img/001.png) | ||
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This might open a save dialogue, this is for your current scene if you have an unsaved scene open. | ||
If the scene in question is the default scene, just close the save dialogue. | ||
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Once done, you will find the data in */Assets/BUDDYWORKS/Avatar Scene* | ||
The script will open the scene for you. | ||
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<Aside> If there was an error or the data is already imported, the import will abort and you will get a corresponding message printed into your console.</Aside> | ||
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##### .unitypackage | ||
Installing the Unitypackage will directly give you all data inside */Assets/BUDDYWORKS/Avatar Scene*, you will need to open the scene yourself. That is basically it. |