Releases: BattletechModders/TisButAScratch
TisButAScratch Version 1.1.2.4
TisButAScratch Version 1.1.2.3
nuke old debilitated tag onl oad
TisButAScratch Version 1.1.2.2
TisButAScratch Version 1.1.2.1
use modstate instead of a statistic that could cause problems if somehow saved
TisButAScratch Version 1.1.2.0
Changes to debilitating injuries, as well as events healing them
Debilitating injuries are now tracked separately for each pilot location. Rather than the generic DEBILITATED
tag, pilots will now receive DEBILITATED_Head
, DEBILITATED_ArmL
, DEBILITATED_Torso
, DEBILITATED_ArmR
, DEBILITATED_LegL
, and/or DEBILITATED_LegR
depending on the injured locations. Multiple debilitating injuries will stack heal time (if using timeHealsAllWounds
, and events removing the debilitated conditions will need to trigger for each debilitated location. New example events are included in the release zip.
TisButAScratch Version 1.1.1.2
- prevent possible exceptions due to vehicles having no passthrough dmg location set
TisButAScratch Version 1.1.1.1
- minor updates
TisButAScratch Version 1.1.1.0
- fix custom units vehicles not getting injuries on destruction
UPDATE TO pilotingReqs
pilotingReqs
- Dictionary of PilotingReqs. They Keys to this dictionary correspond to the ComponentTag for which you are setting requirements.:
ComponentTag
- the tag on the component -> DEPRECATEDPilotTags
- field name changes to PilotTags List of tags comprising piloting requirements. items starting with!
will be parsed as "not" tag; i.e. if!pilot_criminal
, pilot must not havepilot_criminal
tag. If multiple tags set here, all requirements must be met.PilotTagDisplay
- Human-legible display statement for PilotTag requirement not met message. Hard-coded strings have been removed from the error message, so this should be a statement on its own, e.g. "Pilot must be left-handed and not born on a Tuesday."
TisButAScratch Version 1.1.0.0
- harmonyx
- new csproj format
unversioned fix, 4/18/23
TisButAScratch Version 1.0.6.2
- fix injury NOTSET message when head hits and structure damage collide