Releases: BlueTheKing/ACM
Releases · BlueTheKing/ACM
1.3.0
- Implemented field blood transfusion
- Changed blood pressure and heart ranges to be more in line with real life values
- Added Calcium Chloride, Esmolol, Ertapenem
- Improved coagulation and platelet effectiveness
- Implemented fluid overload
- Made wound reopening to be more consistent
- Improved medic AI
- Adjusted stethoscope auscultation site locations to be more in line with real life
- Added better transition for momentary or non-fatal critical vitals
- Made it so pulse oximeters can fail to measure if blood pressure is too low
- Added setting to hide exact cyanosis severity
- Added setting to hide exact pain amount
- Added visual and breathing effects when suffering from chest injury
- Allowed checking breathing on awake patients
- Allowed checking dog tags of awake players
- Lowered threshold for oxygen deprivation tunnel vision
- Added zeus module to set oxygen level of patient
- Fixed GUI scaling for Feel Pulse, Auscultation, and Measure BP actions
- Fixed instant death and cardiac arrest not triggering from trauma
- Fixed casualty conversion cancelling in vehicles
- Added missing stethoscope to resupply crate
- Added Polish translation
1.3.0.3-E
- Fixed instant death and cardiac arrest not triggering from trauma
- Made compatible with ACE 3.18.2
1.3.0.2-E
- Allowed checking dog tags of awake players
- Fixed casualty conversion cancelling from inside vehicles
- Added event when casualty is evacuated
- Fixed AED EtCO2 waveform when EtCO2 value is very low
- Fixed Hemothorax not lowering platelets
1.3.0.1-E
- Adjusted oxygen deprivation and its side effects to be less severe from mild blood loss
- Adjusted blood pressure and capillary refill to be more consistent
- Added better transition for momentary or non-fatal critical vitals
- Adjusted stethoscope auscultation site locations to be more in line with real life
- Improved GUI scaling for Feel Pulse, Auscultation, and Measure BP actions
- Allowed checking breathing on awake patients
- Made Fresh Blood Bag display blood types in inventory
- Adjusted Ertapenem vial to be 3.2ml
- Added missing stethoscope to supply crate
1.3.0-E
- Implemented Field Blood Transfusion
- Improved ACE Medic AI to make use of ACM items
- Improved coagulation, clotting and wound reopening to be more consistent
- Added tunnel vision and breathing effect when suffering from chest injuries
- Added setting to hide exact pain of patients
- Added setting to hide exact cyanosis severity of patients
- Added Ertapenem, Calcium Chloride, and Esmolol
- Made Pulse Oximeter fail to measure spo2 if blood pressure is too low
- Added zeus module to set oxygen level of patient
- Added some minor ace changes
- Fixed standalone pulse oximeter to be consistent with AED one
1.2.0
- Added ACE 3.18 changes
- Added Evacuation Addon
- Implemented IV complications
- Added actions for treating patients in vehicles
- Added action to speed up carrying
- Implemented tourniquet effects
- Added Fentanyl and Ondansetron
- Adjusted medication effect times
- Modified pain medication dose ranges
- Adjusted EtCO2 to be affected by bloodloss
- Added Tracheal Deviation
- Modified oxygen saturation to be affected by cardiac output
- Added warning for incompatible addons
- Made IOs cause more pain upon insertion
- Fixed various strings
- Fixed cardiac arrest caused by ROSC in some edge cases
- Fixed fluid bags not restoring ACE Field Rations thirst
- Fixed drawing and injecting/pushing cancelling in vehicles
1.2.0.1-E
- Modified pain medication dose ranges
- Made IOs cause more pain upon insertion
- Added Casualty Conversion action to carry/drag tab
- Prevented evacuation casualties from being woken up by any means
- Fixed drawing and injecting/pushing cancelling in vehicles
- Fixed carrier from getting stuck in carry animation after evacuating casualty
1.2.0-E
- Added ACE 3.18 changes
- Added Evacuation Addon
- Implemented IV complications
- Added actions for treating patients in vehicles
- Added action to speed up carrying
- Implemented tourniquet effects
- Added Fentanyl and Ondansetron
- Adjusted medication effect times
- Adjusted EtCO2 to be affected by bloodloss
- Added Tracheal Deviation
- Modified oxygen saturation to be affected by cardiac output
- Added warning for incompatible addons
- Fixed various strings
- Fixed cardiac arrest caused by ROSC in some edge cases
- Fixed fluid bags not restoring ACE Field Rations thirst
1.1.1
- Made sure treatment text is cleared on unit death
- Fixed transfusion menu actions cancelling in vehicles
- Fixed fluid bags being returned with incorrect fluid amount
1.1.0
- Implemented transfusion menu for more detailed fluid bag management
- Added more IV access locations
- Added EZ-IO for IO access on tibia and humerus
- Added stringtables
- Added amiodarone effects
- Implemented complications related to IV insertion
- Added 1ml and 3ml syringes
- Modified syringes to be interchangable for IM/IV administration
- Adjusted medication target doses and overdose thresholds
- Adjusted effectiveness of 30:2 CPR and BVM
- Changed chest tube to seal thoracostomy incision initially
- Changed default allowed locations for thoracostomy
- Added setting to set medical level for wrapping
- Made sutures speed up stitching
- Added feedback to player being treated
- Changed death from excessive trauma settings
- Prevented oral medication from being usable with obstructed/collapsed airway
- Fixed UI issues related to syringes
- Fixed AED issues with respawning players
- Fixed errors on overdose
- Fixed bleeding not clearing after clotting