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Releases: BlueTheKing/ACM

1.3.0

30 Dec 19:09
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  • Implemented field blood transfusion
  • Changed blood pressure and heart ranges to be more in line with real life values
  • Added Calcium Chloride, Esmolol, Ertapenem
  • Improved coagulation and platelet effectiveness
  • Implemented fluid overload
  • Made wound reopening to be more consistent
  • Improved medic AI
  • Adjusted stethoscope auscultation site locations to be more in line with real life
  • Added better transition for momentary or non-fatal critical vitals
  • Made it so pulse oximeters can fail to measure if blood pressure is too low
  • Added setting to hide exact cyanosis severity
  • Added setting to hide exact pain amount
  • Added visual and breathing effects when suffering from chest injury
  • Allowed checking breathing on awake patients
  • Allowed checking dog tags of awake players
  • Lowered threshold for oxygen deprivation tunnel vision
  • Added zeus module to set oxygen level of patient
  • Fixed GUI scaling for Feel Pulse, Auscultation, and Measure BP actions
  • Fixed instant death and cardiac arrest not triggering from trauma
  • Fixed casualty conversion cancelling in vehicles
  • Added missing stethoscope to resupply crate
  • Added Polish translation

1.3.0.3-E

23 Dec 16:01
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1.3.0.3-E Pre-release
Pre-release
  • Fixed instant death and cardiac arrest not triggering from trauma
  • Made compatible with ACE 3.18.2

1.3.0.2-E

15 Dec 09:41
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1.3.0.2-E Pre-release
Pre-release
  • Allowed checking dog tags of awake players
  • Fixed casualty conversion cancelling from inside vehicles
  • Added event when casualty is evacuated
  • Fixed AED EtCO2 waveform when EtCO2 value is very low
  • Fixed Hemothorax not lowering platelets

1.3.0.1-E

07 Dec 14:18
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1.3.0.1-E Pre-release
Pre-release
  • Adjusted oxygen deprivation and its side effects to be less severe from mild blood loss
  • Adjusted blood pressure and capillary refill to be more consistent
  • Added better transition for momentary or non-fatal critical vitals
  • Adjusted stethoscope auscultation site locations to be more in line with real life
  • Improved GUI scaling for Feel Pulse, Auscultation, and Measure BP actions
  • Allowed checking breathing on awake patients
  • Made Fresh Blood Bag display blood types in inventory
  • Adjusted Ertapenem vial to be 3.2ml
  • Added missing stethoscope to supply crate

1.3.0-E

15 Nov 19:16
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1.3.0-E Pre-release
Pre-release
  • Implemented Field Blood Transfusion
  • Improved ACE Medic AI to make use of ACM items
  • Improved coagulation, clotting and wound reopening to be more consistent
  • Added tunnel vision and breathing effect when suffering from chest injuries
  • Added setting to hide exact pain of patients
  • Added setting to hide exact cyanosis severity of patients
  • Added Ertapenem, Calcium Chloride, and Esmolol
  • Made Pulse Oximeter fail to measure spo2 if blood pressure is too low
  • Added zeus module to set oxygen level of patient
  • Added some minor ace changes
  • Fixed standalone pulse oximeter to be consistent with AED one

1.2.0

08 Oct 16:18
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  • Added ACE 3.18 changes
  • Added Evacuation Addon
  • Implemented IV complications
  • Added actions for treating patients in vehicles
  • Added action to speed up carrying
  • Implemented tourniquet effects
  • Added Fentanyl and Ondansetron
  • Adjusted medication effect times
  • Modified pain medication dose ranges
  • Adjusted EtCO2 to be affected by bloodloss
  • Added Tracheal Deviation
  • Modified oxygen saturation to be affected by cardiac output
  • Added warning for incompatible addons
  • Made IOs cause more pain upon insertion
  • Fixed various strings
  • Fixed cardiac arrest caused by ROSC in some edge cases
  • Fixed fluid bags not restoring ACE Field Rations thirst
  • Fixed drawing and injecting/pushing cancelling in vehicles

1.2.0.1-E

07 Oct 18:35
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1.2.0.1-E Pre-release
Pre-release
  • Modified pain medication dose ranges
  • Made IOs cause more pain upon insertion
  • Added Casualty Conversion action to carry/drag tab
  • Prevented evacuation casualties from being woken up by any means
  • Fixed drawing and injecting/pushing cancelling in vehicles
  • Fixed carrier from getting stuck in carry animation after evacuating casualty

1.2.0-E

01 Oct 17:59
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1.2.0-E Pre-release
Pre-release
  • Added ACE 3.18 changes
  • Added Evacuation Addon
  • Implemented IV complications
  • Added actions for treating patients in vehicles
  • Added action to speed up carrying
  • Implemented tourniquet effects
  • Added Fentanyl and Ondansetron
  • Adjusted medication effect times
  • Adjusted EtCO2 to be affected by bloodloss
  • Added Tracheal Deviation
  • Modified oxygen saturation to be affected by cardiac output
  • Added warning for incompatible addons
  • Fixed various strings
  • Fixed cardiac arrest caused by ROSC in some edge cases
  • Fixed fluid bags not restoring ACE Field Rations thirst

1.1.1

10 Sep 23:19
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  • Made sure treatment text is cleared on unit death
  • Fixed transfusion menu actions cancelling in vehicles
  • Fixed fluid bags being returned with incorrect fluid amount

1.1.0

09 Sep 18:57
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  • Implemented transfusion menu for more detailed fluid bag management
  • Added more IV access locations
  • Added EZ-IO for IO access on tibia and humerus
  • Added stringtables
  • Added amiodarone effects
  • Implemented complications related to IV insertion
  • Added 1ml and 3ml syringes
  • Modified syringes to be interchangable for IM/IV administration
  • Adjusted medication target doses and overdose thresholds
  • Adjusted effectiveness of 30:2 CPR and BVM
  • Changed chest tube to seal thoracostomy incision initially
  • Changed default allowed locations for thoracostomy
  • Added setting to set medical level for wrapping
  • Made sutures speed up stitching
  • Added feedback to player being treated
  • Changed death from excessive trauma settings
  • Prevented oral medication from being usable with obstructed/collapsed airway
  • Fixed UI issues related to syringes
  • Fixed AED issues with respawning players
  • Fixed errors on overdose
  • Fixed bleeding not clearing after clotting