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Nurse PDA, Skirt of Life, Alt Nurse Hat (Sector-Umbra#233)
* Skirt of Life, Alt Nurse Hat * NursePDA (Icon Broken) * Forgot the YAML * Fix first YAMLLinter * Clean Up Sprites & Meta * Remove Unneeded Markdown * For some reason this fixes the texture issue * Revert "Fix first YAMLLinter" This reverts commit c1566d3. * Make Requested Changes --------- Co-authored-by: Coolsurf6 <[email protected]>
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# Titles | ||
umbra-job-title-nurse = Nurse |
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Resources/Prototypes/_Umbra/Entities/Clothing/Head/hats.yml
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# Alt Nurse Hat | ||
- type: entity | ||
parent: ClothingHeadNurseHat | ||
id: ClothingHeadNurseHatAlt | ||
name: nurse hat | ||
components: | ||
- type: Sprite | ||
sprite: _Umbra/Clothing/Head/Hats/nursehatalt.rsi | ||
- type: Clothing | ||
sprite: _Umbra/Clothing/Head/Hats/nursehatalt.rsi |
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Resources/Prototypes/_Umbra/Entities/Objects/Devices/pda.yml
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- type: entity | ||
parent: BaseMedicalPDA | ||
id: NursePDA | ||
name: nurse PDA | ||
description: A medical nurse's PDA. | ||
components: | ||
- type: Sprite | ||
sprite: _Umbra/Objects/Devices/pda.rsi | ||
layers: | ||
- map: [ "enum.PdaVisualLayers.Base" ] | ||
- state: "light_overlay" | ||
map: [ "enum.PdaVisualLayers.Flashlight" ] | ||
shader: "unshaded" | ||
visible: false | ||
- state: "id_overlay" | ||
map: [ "enum.PdaVisualLayers.IdLight" ] | ||
shader: "unshaded" | ||
visible: false | ||
- type: Icon | ||
sprite: _Umbra/Objects/Devices/pda.rsi | ||
state: pda-nurse | ||
- type: Pda | ||
id: MedicalIDCard | ||
state: pda-nurse | ||
- type: PdaBorderColor | ||
borderColor: "#d7d7d0" | ||
accentVColor: "#b52a46" | ||
- type: RenameId | ||
value: umbra-job-title-nurse |
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Resources/Prototypes/_Umbra/Loadouts/Jobs/Medical/medical_doctor.yml
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# Hat | ||
- type: loadout | ||
id: NurseHatAlt | ||
equipment: | ||
head: ClothingHeadNurseHatAlt | ||
|
||
- type: startingGear | ||
id: NurseHatAlt | ||
equipment: | ||
head: ClothingHeadNurseHatAlt | ||
|
||
# Jumpsuits | ||
- type: loadout | ||
id: SkirtOfLife | ||
equipment: | ||
jumpsuit: ClothingUniformJumpskirtOfLife | ||
|
||
- type: startingGear | ||
id: SkirtOfLife | ||
equipment: | ||
jumpsuit: ClothingUniformJumpskirtOfLife |
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- type: loadout | ||
id: NursePDA | ||
equipment: | ||
id: NursePDA | ||
|
||
- type: startingGear | ||
id: NursePDA | ||
equipment: | ||
id: NursePDA |
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.../Textures/_Umbra/Clothing/Head/Hats/nursehatalt.rsi/equipped-HELMET-hamster.png
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Resources/Textures/_Umbra/Clothing/Head/Hats/nursehatalt.rsi/equipped-HELMET.png
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Resources/Textures/_Umbra/Clothing/Head/Hats/nursehatalt.rsi/icon.png
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Resources/Textures/_Umbra/Clothing/Head/Hats/nursehatalt.rsi/inhand-left.png
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Resources/Textures/_Umbra/Clothing/Head/Hats/nursehatalt.rsi/inhand-right.png
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Resources/Textures/_Umbra/Clothing/Head/Hats/nursehatalt.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from TGstation github https://github.com/tgstation/tgstation/commit/988f795be2dee02a8252d3e584fbb94d43d4a965. Edited by foob1", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "equipped-HELMET-hamster", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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Resources/Textures/_Umbra/Objects/Devices/pda.rsi/light_overlay.png
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Resources/Textures/_Umbra/Objects/Devices/pda.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/59f2a4e10e5ba36033c9734ddebfbbdc6157472d, pda-nurse made by foob1 for Sector Umbra", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "pda-nurse" | ||
}, | ||
{ | ||
"name": "id_overlay" | ||
}, | ||
{ | ||
"name": "light_overlay" | ||
} | ||
] | ||
} |
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