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Musket Bag + Premium Flintlock Ammo #709
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Adds the musket bag, gives the musket bag to ranged pirates, allows it to be restocked in a premium restocker, changes how bandoliers work, adds premium flintlock ammo that gets loaded into weapons slightly faster, changes how bullet_time is saved so that one gun can have multiple loading times depending on the bullet, changes the bullet_time for flintlock pistol and musket.
Activates the bandoliers folder in clothing/belt/bandoliers and changes loadout and vendor references of bandoliers.
I closed the old branch and opened a new one because my old branch was so horribly out of date. |
Brings the PR up to Burger standards
Will take a look at this tomorrow. Sorry for the delays. |
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Looks good. Be sure to re-test everything once you do the requested changes to see if things still work and paths are correct.
@@ -0,0 +1,147 @@ | |||
/obj/item/clothing/belt/bandoliers |
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Don't know how I missed this, but this should be tweaked so it's compatible with already existing instances of bandoliers. Existing code is below.
Variable names that get saved/loaded should be the same, and the type paths should be the same. This is so that people don't lose their ammo when loading a character before the PR gets merged.
The only thing that needs to be changed is stored_bullets
(should be stored_shells
), and the path should be /obj/item/clothing/belt/bandolier
What this PR does
Why it should be added to the game
I was doing it before because of that one guy on the discord asking for a musket bag and such, but by now I just want this to be merged to be done with it and move on to other requests.