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Project 4: Xuntong Liang #6

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  • Implemented a CUDA denoiser for path tracer and completed some performance analysis.
    • Extended G-buffer visualization.
    • Implemented the A-trous wavelet filter and the edge avoiding A-trous wavelet filter.
    • Implemented temporal sampling.
    • Implemented shared memory optimization.
    • Completed some performance analysis.
  • Feedback:
    • The extra credits are meaningful even though I haven't completed all of them yet. Maybe the SVGF is a kind of introduction to real-time ray tracing?
    • Don't know if there are some good ways to reduce the bank conflict of shared memory while doing convolution.
    • This project helps me learn a simple usage of ImGui.

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