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Rendering Resources
Tyler Wozniak edited this page Apr 8, 2014
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- http://antongerdelan.net/opengl/normal_mapping.html
- http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-13-normal-mapping/
- http://aras-p.info/texts/CompactNormalStorage.html
- http://gamedevcoder.wordpress.com/2011/04/11/light-pre-pass-vs-deferred-renderer-part-1/
- http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html
- http://docs.unity3d.com/Documentation/Components/RenderTech-DeferredLighting.html
- http://www.slideshare.net/guest11b095/a-bit-more-deferred-cry-engine3
- http://www.realtimerendering.com/blog/deferred-lighting-approaches/
- Point Lights
- User friendly light attenuation