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Implement D3DXMatrixInverse in the means of XMMatrixInverse
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CookiePLMonster committed Jul 19, 2020
1 parent 8b6b181 commit 45aa4b1
Showing 1 changed file with 19 additions and 0 deletions.
19 changes: 19 additions & 0 deletions source/D3DXMatrix.cpp
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#include <d3dx9.h>
#include <DirectXMath.h>

// D3DX Matrix functions implemented in the means of DirectXMath

using namespace DirectX;

D3DXMATRIX* WINAPI D3DXMatrixInverse_XM(D3DXMATRIX *pOut, FLOAT *pDeterminant, CONST D3DXMATRIX *pM)
{
XMVECTOR determinant;
const XMMATRIX out = XMMatrixInverse(&determinant, XMMATRIX(static_cast<const float*>(*pM)));

*pOut = *reinterpret_cast<const D3DXMATRIX*>(&out);
if (pDeterminant != nullptr)
{
*pDeterminant = XMVectorGetX(determinant);
}
return pOut;
}

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