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Implement D3DXMatrixInverse in the means of XMMatrixInverse
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#include <d3dx9.h> | ||
#include <DirectXMath.h> | ||
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// D3DX Matrix functions implemented in the means of DirectXMath | ||
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using namespace DirectX; | ||
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D3DXMATRIX* WINAPI D3DXMatrixInverse_XM(D3DXMATRIX *pOut, FLOAT *pDeterminant, CONST D3DXMATRIX *pM) | ||
{ | ||
XMVECTOR determinant; | ||
const XMMATRIX out = XMMatrixInverse(&determinant, XMMATRIX(static_cast<const float*>(*pM))); | ||
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*pOut = *reinterpret_cast<const D3DXMATRIX*>(&out); | ||
if (pDeterminant != nullptr) | ||
{ | ||
*pDeterminant = XMVectorGetX(determinant); | ||
} | ||
return pOut; | ||
} |