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Pull requests: DaemonEngine/Daemon

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Pull requests list

NUKE unused currentState A-Renderer T-Cleanup
#1495 opened Jan 11, 2025 by VReaperV Loading…
Migrate render commands to C++ interface
#1494 opened Jan 10, 2025 by slipher Loading…
Implement MSAA A-Renderer T-Feature-Request Proposed new feature
#1480 opened Dec 27, 2024 by VReaperV Loading…
Add a uint version of u_ColorModulate A-Renderer T-Improvement Improvement for an existing feature T-Performance
#1476 opened Dec 26, 2024 by VReaperV Loading…
Change u_Color to uint A-Renderer T-Improvement Improvement for an existing feature T-Performance
#1475 opened Dec 26, 2024 by VReaperV Loading…
Improve material system data packing A-Renderer T-Cleanup T-Improvement Improvement for an existing feature T-Performance
#1473 opened Dec 25, 2024 by VReaperV Loading…
tr_model_iqm: rewrite NaN in model IQM input
#1469 opened Dec 20, 2024 by illwieckz Loading…
Networking bug fixes and cleanup
#1462 opened Dec 14, 2024 by slipher Loading…
cmake: only use _FORTIFY_SOURCE with hardening
#1456 opened Dec 6, 2024 by illwieckz Loading…
Use better math constants
#1447 opened Nov 20, 2024 by illwieckz Loading…
Add a trivial cgame module which can view a map
#1430 opened Nov 10, 2024 by slipher Loading…
Clean up snapshot mess with #including gamelogic
#1421 opened Nov 6, 2024 by slipher Loading…
Add setWindowOrigin command
#1399 opened Oct 27, 2024 by slipher Loading…
GLSL cleanup: make var_FadeDepth a scalar
#1338 opened Oct 3, 2024 by slipher Loading…
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