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Game Engine for Fighting Games

Current Features:

  • Loading of a variety of 3d asset types via Assimp.
  • Asset manager that allows for loading of assets before gameplay, and asset reuse.
  • Textures.
  • Materials with custom material file format.
  • Point Lights, Directional Lights.
  • Phong Shading supporting ambient, diffuse, and specular light.
  • Actor/Component structure similar to Unreal Engine.

Planned Features:

  • Specular Maps.
  • Normal Maps.
  • Shadow Mapping (Omnidirectional for point lights).
  • Skeletal Animation (already implemented in a different project).
  • Sound.
  • GGPO rollback netcode.

Notes:

FightingGame folder contains the source code.

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