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…called with a number or base entity object, pass ally flag.
…auto-completion of battlefield upon enter caused by Promathia 2nd form being "dead" when you enter. Fix issue with Prishe accepting raise.
…nction names. Stop auto-completion of battlefield because of phases. Unlock battlefield.
… ending battlefield.
…baba from bcnm mobs.
@@ -16,6 +16,9 @@ function onSpellCast(caster,target,spell) | |||
if (target:getName() == "Prishe") then | |||
-- CoP 8-4 Prishe | |||
target:setLocalVar("Raise", 1) | |||
target:entityAnimationPacket("sp00") |
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@teschnei wasn't that animation already being handled elsewhere when you implemented these originally?
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er, on prishe and aern's I mean , not the spell
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One of the few things I changed was moving this stuff from Prishe to the spell because she wasn't accepting the raise before. It was in onMobFight which wasn't getting called while she was dead.
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onMobFight seems like a terrible place to have it
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silence = acceptance rubbastamp
This fixes some errors trying to spawn allies into a battlefield and updates some renamed BCNM functions.
This includes:
Prishe and Selh'teus in Dawn
Ajido-Marujido in Moon Reading
Karababa in Shield of Diplomacy
Trion in The Heir to the Light
Volker in Where Two Paths Converge
Also addressed is an issue where multi-phase fights will trigger win conditions if the target mob isn't spawned at the start.
These fights are:
Dawn
Moon Reading
The Heir to the Light
Where Two Paths Converge
One to be Feared
The Celestial Nexus #6318
Shadow Lord #6114
Fight logic wasn't checked other than spawning allies and stopping fights from ending prematurely. Only issue is client (not server) crashes if you try to cure a dead Prishe.