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3D Gaussian Splatting Papers Relating to Large-Scale Scene

Street

2024

DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes

[paper] [code] [[project page]]

method

Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty

[paper] [code] [project page]

method

3D StreetUnveiler with Semantic-Aware 2DGS

[paper] [code(not yet)] [project page]

method

StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting

[paper] [[code]] [[project page]]

method

Extrapolated Urban View Synthesis Benchmark

[paper] [code] [project page]

method

EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting

[paper] [code(comming soon)] [project page]

method

SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving

[paper] [code] [project page]

method

GSPR: Multimodal Place Recognition Using 3D Gaussian Splatting for Autonomous Driving

[paper] [code(not yet)] [project page]

method

DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input

[paper] [code] [project page]

method

GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation[WACV2025]

[paper] [code] [project page]

method

GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction[ECCV2024]

[paper] [code] [project page]

method

MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes

[paper] [code] [project page]

method

HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving

[paper] [code] [project page]

method

SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving

[paper] [code] [project page]

method

OmniRe: Omni Urban Scene Reconstruction

[paper] [code] [project page]

method

DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene

[paper] [code] [project page]

method

S3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving

[paper] [code] [project page]

method

GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time[ECCV2024]

[paper] [code] [project page]

method

DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes

[paper] [code] [project page]

method

Street Gaussians for Modeling Dynamic Urban Scenes

[paper] [code] [project page]

method

GaussianPro: 3D Gaussian Splatting with Progressive Propagation

[paper] [code] [project page]

method

Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering

[paper] [code] [project page]

method

HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

[paper] [[code(coming soon)]] [project page]

method

HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes

[paper]

method

HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes

[paper]

method

SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior

[paper]

method

TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Surrounding Autonomous Driving Scenes

[paper]

method

City

GaussianCity: Generative Gaussian Splatting for Unbounded 3D City Generation

[paper] [code] [project page]

method

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

[paper] [[code]] [project page]

method

VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

[paper] [code(soon)] [project page]

method

CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

[paper] [code(soon)] [project page]

method

Survey

3D Gaussian as a New Vision Era: A Survey

paper


Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and Opportunities

paper

Codebase

3dgs

GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond

Other

awesome-3d-gaussian-splatting

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