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Update equation that calculates probability of dispersal in gridded mode #506

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kpalmqui opened this issue Mar 18, 2021 · 1 comment
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@kpalmqui
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Current implementation:

float _probabilityOfDispersal(float rate, float height, float distance) {
       return exp(rate / sqrt(height)) * distance;
}

Proposed implementation:

float _probabilityOfDispersal(float rate, float height, float distance) {
  return exp(rate * distance/ height);
}
@kpalmqui kpalmqui added this to the Seed Dispersal milestone Mar 18, 2021
@kpalmqui kpalmqui self-assigned this Mar 18, 2021
kpalmqui added a commit that referenced this issue Mar 18, 2021
- new calculation, see issue #506 for description
@kpalmqui
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resolved by ee338a4

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