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Current implementation:
float _probabilityOfDispersal(float rate, float height, float distance) { return exp(rate / sqrt(height)) * distance; }
Proposed implementation:
float _probabilityOfDispersal(float rate, float height, float distance) { return exp(rate * distance/ height); }
The text was updated successfully, but these errors were encountered:
Updated calculation of probability of dispersal, issue #506
ee338a4
- new calculation, see issue #506 for description
resolved by ee338a4
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kpalmqui
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Current implementation:
Proposed implementation:
The text was updated successfully, but these errors were encountered: