forked from EasyRPG/Player
-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
de1c98f
commit ab2c30b
Showing
4 changed files
with
288 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,227 @@ | ||
#include <spritesetmap_doom.h> | ||
#include <output.h> | ||
#include "bitmap.h" | ||
#include <filefinder.h> | ||
#include <player.h> | ||
|
||
|
||
Spriteset_MapDoom::Spriteset_MapDoom() { | ||
//renderer = SDL_GetRenderer(SDL_GetGrabbedWindow()); | ||
//for (int i = 0;i<100; i++) { | ||
// pixel(i,i); | ||
//} | ||
|
||
//line(0, 0, 64, 0); | ||
|
||
// Cube | ||
points3D = { {100,100,-50}, {200,100,-50}, {200,200,-50}, {100,200,-50}, | ||
{100,100,50}, {200,100,50}, {200,200,50}, {100,200,50} }; | ||
|
||
connections3D = { {0,4}, {1,5}, {2,6}, {3,7}, | ||
{0,1}, {1,2}, {2,3}, {3,0}, | ||
{4,5}, {5,6},{6,7}, {7,4} }; | ||
// | ||
|
||
|
||
centeroid = { 0,0,0 }; | ||
for (auto& p : points3D) { | ||
centeroid.x += p.x; | ||
centeroid.y += p.y; | ||
centeroid.z += p.z; | ||
} | ||
centeroid.x /= points3D.size(); | ||
centeroid.y /= points3D.size(); | ||
centeroid.z /= points3D.size(); | ||
|
||
for (auto& p : points3D) { | ||
p.x -= centeroid.x; | ||
p.y -= centeroid.y; | ||
p.z -= centeroid.z; | ||
//rotate(p, 0.08, 0, 0); | ||
p.x += centeroid.x; | ||
p.y += centeroid.y; | ||
p.z += centeroid.z; | ||
} | ||
|
||
sprite = Bitmap::Create(480, 256); | ||
spriteUpper = Bitmap::Create(480, 256); | ||
} | ||
|
||
Spriteset_MapDoom::Spriteset_MapDoom(std::string n, int zoom, int dx, int dy, int rx, int ry, int rz) { | ||
|
||
Load_OBJ(n); | ||
|
||
displayX = dx; | ||
displayY = dy; | ||
rotationX = rx; | ||
rotationY = ry; | ||
rotationZ = rz; | ||
|
||
for (auto& p : points3D) { | ||
p.x *= zoom; | ||
p.y *= zoom; | ||
p.z *= zoom; | ||
} | ||
|
||
centeroid = { 0,0,0 }; | ||
for (auto& p : points3D) { | ||
centeroid.x += p.x; | ||
centeroid.y += p.y; | ||
centeroid.z += p.z; | ||
} | ||
centeroid.x /= points3D.size(); | ||
centeroid.y /= points3D.size(); | ||
centeroid.z /= points3D.size(); | ||
|
||
sprite = Bitmap::Create(Player::screen_width, Player::screen_height); | ||
spriteUpper = Bitmap::Create(Player::screen_width, Player::screen_height); | ||
} | ||
|
||
|
||
std::vector<std::string> Spriteset_MapDoom::split(const std::string& s, const std::string& delimiter) { | ||
size_t pos_start = 0, pos_end, delim_len = delimiter.length(); | ||
std::string token; | ||
std::vector<std::string> res; | ||
|
||
while ((pos_end = s.find(delimiter, pos_start)) != std::string::npos) { | ||
token = s.substr(pos_start, pos_end - pos_start); | ||
pos_start = pos_end + delim_len; | ||
res.push_back(token); | ||
} | ||
|
||
res.push_back(s.substr(pos_start)); | ||
return res; | ||
} | ||
|
||
void Spriteset_MapDoom::Load_OBJ(std::string name) { | ||
points3D = {}; | ||
connections3D = {}; | ||
|
||
std::string s = ""; | ||
std::string ini_file = FileFinder::Game().FindFile("Models/" + name); | ||
auto ini_stream = FileFinder::Game().OpenInputStream(ini_file, std::ios_base::in); | ||
|
||
Output::Debug("Load_OBJ"); | ||
|
||
for (std::string line; getline(ini_stream, line); ) | ||
{ | ||
// Output::Debug("{}", line); | ||
if (line._Starts_with("v ")) { | ||
std::vector<std::string> v = split(line, " "); | ||
float x = std::stof(v[1]); | ||
float y = std::stof(v[2]); | ||
float z = std::stof(v[3]); | ||
vec3 v3 = { x,y,z }; | ||
points3D.push_back(v3); | ||
} | ||
else if (line._Starts_with("f ")) { | ||
std::vector<std::string> v = split(line, " "); | ||
connection c; | ||
for (int i = 1; i < v.size(); i++) { | ||
auto vc = v[i]; | ||
std::vector<std::string> f = split(vc, "/"); | ||
if (i == 1) { | ||
c.a = std::stoi(f[0]) - 1; | ||
} | ||
else { | ||
c.b = std::stoi(f[0]) - 1; | ||
connections3D.push_back(c); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
|
||
void Spriteset_MapDoom::Update() { | ||
//Output::Debug("Update"); | ||
for (auto& p : points3D) { | ||
|
||
p.x -= centeroid.x; | ||
p.y -= centeroid.y; | ||
p.z -= centeroid.z; | ||
rotate(p, rotationX / 1000.0, rotationY / 1000.0, rotationZ / 1000.0); | ||
p.x += centeroid.x; | ||
p.y += centeroid.y; | ||
p.z += centeroid.z; | ||
|
||
|
||
pixel(p.x, p.y, p.z); | ||
} | ||
|
||
for (auto& c : connections3D) { | ||
line(points3D[c.a].x, points3D[c.a].y, points3D[c.b].x, points3D[c.b].y, points3D[c.a].z, points3D[c.b].z); | ||
} | ||
Show(); | ||
points.clear(); | ||
} | ||
|
||
void Spriteset_MapDoom::pixel(float x, float y, float z) { | ||
|
||
Point p = { x,y, false }; | ||
if (z < 0) { | ||
p.upper = true; | ||
} | ||
|
||
points.emplace_back(p); | ||
} | ||
void Spriteset_MapDoom::line(float x1, float y1, float x2, float y2, float z1, float z2) { | ||
float dx = x2 - x1; | ||
float dy = y2 - y1; | ||
float length = std::sqrt(dx * dx + dy * dy); | ||
float angle = std::atan2(dy, dx); | ||
|
||
for (float i = 0; i < length; i++) { | ||
float zz = z1 + std::tanf(angle) * i; | ||
|
||
float f = i / length; | ||
zz = lerp(z1, z2, f); | ||
|
||
pixel(x1 + std::cosf(angle) * i, y1 + std::sin(angle) * i, zz); | ||
} | ||
} | ||
|
||
float Spriteset_MapDoom::lerp(float a, float b, float f) | ||
{ | ||
return a + f * (b - a); | ||
} | ||
|
||
void Spriteset_MapDoom::rotate(vec3& point, float x, float y, float z) { | ||
|
||
float rad = 0; | ||
|
||
rad = x; | ||
point.y = std::cos(rad) * point.y - std::sin(rad) * point.z; | ||
point.z = std::sin(rad) * point.y + std::cos(rad) * point.z; | ||
|
||
rad = y; | ||
point.x = std::cos(rad) * point.x + std::sin(rad) * point.z; | ||
point.z = -std::sin(rad) * point.x + std::cos(rad) * point.z; | ||
|
||
rad = z; | ||
point.x = std::cos(rad) * point.x - std::sin(rad) * point.y; | ||
point.y = std::sin(rad) * point.x + std::cos(rad) * point.y; | ||
|
||
} | ||
|
||
void Spriteset_MapDoom::Show() { | ||
|
||
sprite->Clear(); | ||
spriteUpper->Clear(); | ||
|
||
Rect r; | ||
Color c = Color(255,0,0,255); | ||
for (auto p : points) { | ||
r = Rect(p.x + displayX + Player::screen_width / 2 , p.y + displayY + Player::screen_height / 2, 1, 1); | ||
|
||
c = Color(100, 0, 0, 255); | ||
sprite->FillRect(r, c); | ||
|
||
if (p.upper) { | ||
c = Color(255, 0, 0, 255); | ||
spriteUpper->FillRect(r, c); | ||
} | ||
} | ||
|
||
|
||
//Output::Debug("Rendered"); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,59 @@ | ||
#ifndef EP_SPRITESET_MAP_DOOM_H | ||
#define EP_SPRITESET_MAP_DOOM_H | ||
|
||
#include <SDL2/SDL.h> | ||
#include <vector> | ||
#include "bitmap.h" | ||
|
||
class Spriteset_MapDoom { | ||
public: | ||
|
||
struct vec3 { | ||
float x, y, z; | ||
}; | ||
struct connection { | ||
int a, b; | ||
}; | ||
struct Point { | ||
float x, y; | ||
bool upper; | ||
}; | ||
|
||
int displayX = 0; | ||
int displayY = 0; | ||
int rotationX = 0; | ||
int rotationY = 0; | ||
int rotationZ = 0; | ||
|
||
Spriteset_MapDoom(); | ||
Spriteset_MapDoom(std::string n, int zoom, int dx, int dy, int rx, int ry, int rz); | ||
|
||
void Update(); | ||
|
||
//Spriteset_Map* spriteset; | ||
|
||
BitmapRef sprite; | ||
BitmapRef spriteUpper; | ||
|
||
void pixel(float x, float y, float z); | ||
void line(float x1, float y1, float x2, float y2, float z1, float z2); | ||
void rotate(vec3& point, float x = 1, float y = 1, float z = 1); | ||
|
||
float lerp(float a, float b, float f); | ||
|
||
void Load_OBJ(std::string name); | ||
std::vector<std::string> split(const std::string& s, const std::string& delimiter); | ||
|
||
std::vector<Point> points; | ||
std::vector <vec3> points3D; | ||
std::vector <connection> connections3D; | ||
|
||
vec3 centeroid; | ||
|
||
void Show(); | ||
SDL_Renderer* renderer; | ||
|
||
protected: | ||
|
||
}; | ||
#endif |