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Initial Enemy appearance message: Only visible enemies.
This PR intends for, in the initial messages about enemy appearances, not including the ones that are hidden just like RM2000. For this: - The variable enemy_iterator has changed from std::vector<std::shared_ptr<Game_Enemy>>::const_iterator to std::vector<Game_Battler *>::const_iterator - A new protected variable called "visible_enemies" has been added. It will be initialized when the first message is going to be displayed. This will be used by all functions instead of GetEnemies.
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