forked from stride3d/stride
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Core: Refactor following changes introduced in PR stride3d#2599
- Loading branch information
Showing
17 changed files
with
74 additions
and
120 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
39 changes: 38 additions & 1 deletion
39
sources/engine/Stride.BepuPhysics/Stride.BepuPhysics/BepuConfiguration.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,50 @@ | ||
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) | ||
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information. | ||
|
||
using Stride.BepuPhysics.Systems; | ||
using Stride.Core; | ||
using Stride.Core.Diagnostics; | ||
using Stride.Data; | ||
using Stride.Engine.Design; | ||
using Stride.Games; | ||
|
||
namespace Stride.BepuPhysics; | ||
[DataContract] | ||
[Display("Bepu Configuration")] | ||
public class BepuConfiguration : Configuration | ||
public class BepuConfiguration : Configuration, IService | ||
{ | ||
public List<BepuSimulation> BepuSimulations = new(); | ||
|
||
private static readonly Logger _logger = GlobalLogger.GetLogger("BepuService"); | ||
|
||
public static IService NewInstance(IServiceRegistry services) | ||
{ | ||
BepuConfiguration config; | ||
if (services.GetService<IGameSettingsService>() is { } settings) | ||
{ | ||
config = settings.Settings.Configurations.Get<BepuConfiguration>(); | ||
if (settings.Settings.Configurations.Configurations.Any(x => x.Configuration is BepuConfiguration) == false) | ||
_logger.Warning("Creating a default configuration for Bepu as none were set up in your game's settings."); | ||
} | ||
else | ||
config = new BepuConfiguration { BepuSimulations = [new BepuSimulation()] }; | ||
|
||
if (config.BepuSimulations.Count == 0) | ||
{ | ||
_logger.Warning("No simulations configured for Bepu, please add one in your game's configuration."); | ||
config.BepuSimulations.Add(new BepuSimulation()); | ||
} | ||
|
||
var systems = services.GetSafeServiceAs<IGameSystemCollection>(); | ||
PhysicsGameSystem? physicsGameSystem = null; | ||
foreach (var system in systems) | ||
{ | ||
if (system is PhysicsGameSystem pgs) | ||
physicsGameSystem = pgs; | ||
} | ||
if (physicsGameSystem == null) | ||
systems.Add(new PhysicsGameSystem(config, services)); | ||
|
||
return config; | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
59 changes: 0 additions & 59 deletions
59
sources/engine/Stride.BepuPhysics/Stride.BepuPhysics/Definitions/ServicesHelper.cs
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters