An Archipelago implementation of Metroid Prime multiworld randomizer using randomprime
To get started or for troubleshooting, see the Setup Guide.
In Metroid Prime, all suit upgrade and expansion items are shuffled into the multiworld, giving the game a greater variety in routing to complete the end goal.
The end goal of the randomizer game can consist of:
- Collecting the required amount of Artifacts (amount is configurable)
- Defeating Ridley (configurable)
- Defeating Metroid Prime (configurable)
If randomized, the end goal can be scanned in the Temple Security station.
All suit upgrades and expansion items can be shuffled in other players' worlds, excluding Power Suit and Combat Visor.
Multiworld items appear as one of the following:
- Progression Item: Cog
- Useful Item: Metroid Model with a random texture
- Filler Item: Zoomer Model with a random texture
Only the GameCube versions of the game are supported.
The Wii and Switch version of the game are not supported.
The player will immediately have their suit inventory updated and receive a notification in the Client and a HUD message in-game.
To warp to the starting location,
- Enter a Save Station
- When prompted to Save, choose No
- While choosing No, simultaenously hold down the L and R buttons.
As long as the game is connected to the Client and the Client is connected to the server, items you collected before the Game Over or reset will be kept and returned to you when you re-enter the game, even if you did not save.
(The item dot indicators on the map will still show the item location as not collected, even if the Client gives the items back to you.)
It is recommended to use a vanilla ISO with the latest release of Dolphin.
- Not thoroughly tested; but some users report that these tools and mods work
- PrimeHack
- Widescreen HUD Mod (Revision 0 "0-00" only)
- MPItemTracker
- Not compatible
- Practice Mod (The AP client is unable to connect to the game with this mod present.)
Some of the changes include:
- Layout Changes
- The game skips the Space Pirate Frigate introduction sequence, automatically placing you into the Starting Room (default: Tallon Overworld - Landing Site)
- Starting Room can optionally be randomized.
- Elevator destinations can optionally be randomized.
- In Main Plaza, Chozo Ruins, the upper ledge door to Vault is no longer locked.
- Traversing "backwards" through the Pirate Labs in Phendrana is now possible: In Research Lab Hydra, the switch to disable the force field can be scanned from behind the force field.
- Traversing "backwards" through the Crashed Frigate is now possble: In Main Ventilation Shaft Section B, the door will be powered up and openable when approached from behind.
- Traversing "backwards" through Upper Phazon Mines can be possible (configurable): In Main Quarry, the barrier is automatically disabled when entering from Mine Security Station.
- In Elite Research, Phazon Mines, the fight with Phazon Elite can now be started without needing to collect the item in Central Dynamo.
- QOL Changes:
- Spring Ball has been implemented! When Morph Ball Bomb is acquired, Spring Ball can be used. To use Spring Ball, tilt the C-Stick Up.