Fixed incompatibility with playerAnimator #1901
Open
+46
−11
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixed issue #1331 and playerAnimator animations not playing.
Currently every playerAnimator emote will override epic fight ones, but for 1.21+ and beyond I will make it so that epic fight abides by playerAnimator's animation priority system, so that important epic fight attack anims can't be overriden by smth stupid, and idle anims don't stop playerAnimator anims.
Also I would really appreciate it if you added me as a contributor to the CurseForge page so I can get more downloads. :P
https://www.curseforge.com/members/zigythebird/projects