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10.000 Circles bouncing off of each other while performing on 20 FPS using p5 javascript and my own version of a dynamic Quadtree (Grid) with loose bounds. Contains the 3D implementation using Octatree-Collision-Detection as well
EvgeniHere/Quadtree-Collision-Detection
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10.000 Circles bouncing off of each other while performing on 20 FPS using p5 javascript and my own version of a dynamic Quadtree (Grid) with loose bounds. Contains the 3D implementation using Octatree-Collision-Detection as well
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