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Releases: FamroFexl/Circumnavigate

0.6-alpha

25 Jan 03:09
f99533a
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0.6-alpha Pre-release
Pre-release
  • Wrapped world generation! (alpha)
  • Nether wrapping.
  • Fixed survival players getting stuck on bounds.
  • Fixed wrapping settings interfering with unwrapped worlds.
  • Updated world wrapping settings GUI.

0.5.1-alpha

25 Dec 00:54
3ccace7
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0.5.1-alpha Pre-release
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  • Chunk loading issues related to 1.21.1 fixed.
  • Entities (such as beds) breaking chunk loading fixed.

0.5-alpha

12 Dec 01:02
d35ac73
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0.5-alpha Pre-release
Pre-release
  • Pistons wrapped (cross-border flying machines now possible!)
  • Fluids wrapped (now flows across borders)
  • Block placements fully wrapped (previously fixed on an individual basis)
  • Fixed multiplayer chunk loading across bounds.
  • Fixed worlds stuck saving.
  • Fixed entities not colliding against border.
  • Fixed block entities not rendering in wrapped chunks.

0.4.1-alpha

15 Nov 06:27
d58187d
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0.4.1-alpha Pre-release
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  • Fix for crashes on 0.4+1.21.1-fabric

0.4-alpha

11 Nov 08:05
d7b4224
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0.4-alpha Pre-release
Pre-release
  • Update to 1.21.1
  • Global packet broadcasts are now wrapped
  • Proper knockback calculation
  • Fixed blocks being not placeable on border blocks
  • Minecarts no longer get stuck on borders
  • Wrapped light engine (for proper spawning and light propagation)

0.3-alpha

04 Nov 02:52
b056a93
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0.3-alpha Pre-release
Pre-release
  • Wrapped entity collisions with blocks and other entities.
  • Wrapped block updates for systems such as redstone and explosions.
  • Limited vehicle movement wrapping support
  • Stopped players (and perhaps other entities) from blinking in and out when crossing the border.

0.2-alpha

14 Oct 03:23
87bdc14
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0.2-alpha Pre-release
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  • Added vanilla client support
  • Added proper past-bounds entity location handling
  • Added entity tracking past bounds
  • Fixed debug feature issues

0.1-alpha

05 Sep 20:07
e7adcca
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0.1-alpha Pre-release
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First Version:

  • Chunks sent from server to client, proper client chunk loading.
  • Player teleporting across bounds and client-side chunk reorientation.
  • World-menu wrapping generation interface.
  • Wrapped block interactions.
  • Player interaction across bounds handling. Hitting across border edge.