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Floofstation Release V13 #514
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# Description ## The mythical surgery system. Heard whispered in hushed tones in the corners of [REDACTED], it has been real since 2 years ago. If you listen very carefully you might be able to hear the sound of arachne crashing the server. Jokes aside. Lets set some expectations, ideally this will not mess too much with existing body code, besides trying to not die from all the fucking test fails, all the while introducing needed systems for handling wounds, surgery, part/organ manipulation, and displaying all of those to the players. The PR in its current state **is** working properly, you can pick it up and get surgery on your server today, though of course its buggy due to the unhandled issues it has right now. If you do pick it up, give me a heads up and I'll see if I can help you out. This PR is mostly intended as a public roasting ground for my shitcode, so that other contribs/maints can pitch in to help improve it as well. --- # TODO - [ ] FIX MY FUCKING SHITCODE AAAAAAAAAAAAAAAAAAAAAAAAAA - [x] Have fun :) --- # Demo/Walkthrough <p> [![Surgery Demo](https://i.ytimg.com/vi/UhxS5b3LC-A/maxresdefault.jpg)](https://www.youtube.com/watch?v=UhxS5b3LC-A "Surgery Demo") </p> --- # Tasks currently being worked on: - [x] Porting an upgraded body doll that is less shit to use. - [x] Add a completely innocuous felinization/defelinization surgery. (Highly sought after feature :D ) - [x] Implement pizza limb sprites and add em as a surgery (soon ™️) - [ ] Add CyberneticsSystem - [ ] Add a series of cybernetic limbs with special properties, and different susceptibilities to EMPs - [ ] Add the associated surgeries to cybernetic implants and their associated maintenance. - [ ] Tweak Cybernetics Traits to use CyberneticsSystem, and overwrite the entity's limbs on spawn (I LOVE SHITCODE) - [ ] Add Cybernetic Limbs to Research - [x] Start adding a shitload of Shitmed comments on wherever I made changes, since we're getting fairly close to what I could call a stable v1 - [ ] Refactor SurgeryBUI to be slightly less shitcodey, and properly use BUI states instead of a half-assed BUIMessage. - [ ] Separate harpy wings into two distinct wings rather than a single layer. --- # Reported bugs that I haven't been able to replicate - Apparently returning to the body kicks you back to the body instead of the entity that the brain is attached to? - Disconnecting and reconnecting after a brain/head transplant makes the client crash. Seems to be related to identity. - Transplanting a head sometimes makes it so that you cannot strip other entities. --- # Changelog 🆑 Mocho - add: A week has passed. Surgery is here. --------- Signed-off-by: gluesniffler <[email protected]> Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: goet <[email protected]> Co-authored-by: Saphire Lattice <[email protected]>
This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> An attempt to do all engine updates in one go. Not focusing on content associated, only what's needed for it to run and any bug fixes. --- # TODO - [x] Fix bug where unbuckling resets you to lying down. - [x] Fix bug where you can no longer get up after lying down. - [x] See what else I broke. --- --------- Signed-off-by: sleepyyapril <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Tayrtahn <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Nemanja <[email protected]> Co-authored-by: ShadowCommander <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: plykiya <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Chief-Engineer <[email protected]> Co-authored-by: deltanedas <[email protected]>
# Description I hate that I have to check if the map even exists at all. How the hell is there a station even existing in the first place if the default loaded map is NULLSPACE?! GetSpawnableStations should have returned a list containing zero stations if that was the case, which would then exit out. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. I hate these stupid tests. # Changelog No CL because this isn't player facing.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Goal of this PR is to fix the stamina system, as was caused by #1220. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed stamina system Co-authored-by: sleepyyapril <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>
# Description Add real world Day/Night cycle changing, with Ambient color interpolation and some configurable features for mappers. High inspired by [Nuclear-14](https://github.com/Vault-Overseers/nuclear-14.git) and [Crystall Punk 14](https://github.com/crystallpunk-14/) TimeCycle use 24h day calculation, instead coefficient, like in N14. --- # TODO [ ] - Add more examples/prepared map palettes for Day/Night ambient. [ ] - (Optional) Move all palette description into List of variables, instead calling `IPrototypeManager` every minute passing. --- https://github.com/user-attachments/assets/cc5d1b8c-bd25-4042-8cee-e2edfa0d9acc ![image](https://github.com/user-attachments/assets/abcdc11d-fdb1-4b48-8599-0116a5797f8b) --- # Changelog :cl: - add: Added Day/Night time cycle for admins and mapers.
# Description First in a series of PRs to introduce bugfixes and updates to Shitmed, this will generally feature PRs from Goobstation or Backmen as well since they are actively helping me maintain the code. Usual Shoutouts: Deltanedas: Goob-Station/Goob-Station#882 --- # Changelog :cl: Mocho, Deltanedas - add: You can now perform surgery as a monke. Rejoice. - add: You can perform surgery on a lot of animals now, I missed a lot of them so just ask if you want any particular critter to get it. - tweak: Entities now perish after 60 seconds of losing their heart and/or brain. - fix: Entities properly take asphyxiation damage after losing their brain. - fix: Torsos being gibbable, which would break surgery or just about anything. - fix: Items not being removed from their respective slots if the parts were gibbed rather than dropped. - fix: Animal organs not being usable properly in surgeries - fix: Cyborg limbs are now usable as pseudo-peg arm/legs. --------- Signed-off-by: gluesniffler <[email protected]> Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: goet <[email protected]> Co-authored-by: Saphire Lattice <[email protected]>
# Description Quick fix to prevent the Self-Aware trait from crashing the client of a player when examining their character's health. [`HealthExaminableSystem.CreateMarkupSelfAware`](https://github.com/Simple-Station/Einstein-Engines/blob/6945e3027bc14eac1de0099d30f8f35b19a3034e/Content.Shared/HealthExaminable/HealthExaminableSystem.cs#L119) attempts to access the `AnalyzableTypes` and `DetectableGroups` data fields from [`SelfAwareComponent`](https://github.com/Simple-Station/Einstein-Engines/blob/6945e3027bc14eac1de0099d30f8f35b19a3034e/Content.Shared/Traits/Assorted/Components/SelfAwareComponent.cs), but since they are only initialized in the server and `null` in the client, the client crashes. I believe this could be related to the recent trait overhauls, but not sure. I just fixed it by adding `AutoNetworkedField` to those fields to automatically propagate the initialized values. Other traits might have a similar bug to this. ## Changelog :cl: Skubman - fix: Examining yourself with the Self-Aware trait will no longer crash your game client.
# Description Adds popups for surgery steps in Shitmed that every player within PVS range can see. This allows other players to see if the correct procedure is being performed. This PR also includes locale text for the new procedures and steps in #1240. ## Media **Remove Brain / Insert Brain** https://github.com/user-attachments/assets/ac20afa1-df74-48ab-b1d5-2e9a273dfba2 <details><summary>See more</summary> **Amputate Right Arm** https://github.com/user-attachments/assets/17f78683-6d3b-44ee-aea3-bb6987844fdc **Attach Right Arm** https://github.com/user-attachments/assets/584d4da2-d8b0-4c82-a323-26636e7fa4b8 </details> ## Changelog :cl: Skubman - add: Surgery step descriptions (like making an incision, removing/attaching limbs and organs) are now shown as popups to everyone in range upon the start of the step. This makes it clear which surgical procedure is being done and to which body part. No more stealthy brain-stealing in front of everyone!
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Fixes the silly heisentest. --------- Co-authored-by: sleepyyapril <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>
Slimes are amorphios creatures, waht stops them form adaptin traits from other races but with slime? well this allows slimes do equip markings of other races
aded limit to head markings
…errypick/ee-surgery
…errypick/ee-surgery
…errypick/ee-surgery
…errypick/ee-surgery
…errypick/ee-surgery
Puting the harpy changes speretley so it can be reverted in case its broken
Adds a New Plushie to the Game Girl Failure
Saltern Door Fix
adds that shitty plushie to the prize
…and-the-plushie add plushie to the prize
Extra Marking For All Races
FoxxoTrystan
requested review from
Fansana,
Memeji and
Mnemotechnician
as code owners
January 26, 2025 14:02
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Status: Needs Review
Someone please review this
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Jan 26, 2025
Update for this week has been delayed. |
This would actually be release 13, fixed the name. |
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Changes: Audio
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Priority: 1-High
Needs to be resolved as soon as possible
Status: Needs Review
Someone please review this
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Floofstation Stable Release V12
Contain the following PRs:
#513
#507
#504
#503
#501
#500
#498
#497
#496
#495
#494
#492