Releases: FlixelCommunity/Flixel-Power-Tools
Flixel Power Tools v2.56-01 (for Flixel v2.56)
Now uses the updated Flixel Community version Flixel v2.56.
Bugfixes
FlxBitmapFont
- Allows negative spacing while pixels do not overwrite #15
FlxButtonPlus
- Uses frame instead whole FlxSprite #15
FlxControl
- Fix update logic (update order incorrect) #17
FlxMath.rand()
- Output truly inclusive numbers #14
Flixel Power Tools v1.9 (for Flixel v2.55)
Version 1.9 - October 11th 2011
By Richard Davey, Photon Storm
10th October 2011
FlxBar - v1.6 Lots of bug fixes, more documentation, 2 new test cases, ability to set currentValue added
9th October 2011
FlxCollision - v1.6 Fixed bug in pixelPerfectCheck that stopped non-square rotated objects from colliding properly (thanks to joon on the flixel forums for spotting)
FlxWeapon - v1.3 Added bullet elasticity and bulletsFired counter
15th August 2011
FlxWeapon - v1.2 Added useParentDirection boolean
FlxControlHandler - v1.8 Added isPressedUp/Down/Left/Right handlers
FlxVelocity - v1.6 New Method: velocityFromFacing
11th August 2011
Created WeaponTest9 - destructable terrain
8th August 2011
GlitchFX - v1.2 Fixed updateFromSource github issue #8 (thanks CoderBrandon)
FlxControlHandler - v1.7 Modified update function so gravity is applied constantly
Several new demos created
4th August 2011
FlxCoreUtils - v1.1 Added get mouseIndex and gameContainer
FlxColor - v1.5 Added RGBtoWebString
3rd August 2011
FlxWeapon - v1.1 Added pre-fire, fire and post-fire callbacks and sound support, rnd factors, boolean returns and currentBullet
Bullet - v1.1 Updated to support fire callbacks, sounds, random variances and lifespan
FlxKongregate - v1.0 First release