A simple project of mine to learn about the vulkan api and 3d graphics in general
- libglfw
- vulkan headers (vulkan/vulkan.h)
- > Please check first, weather your gpu (or apu) supports vulkan
- a c++17-enabled compiler
I have a little script for quick compilation. Just execute in the root dir of the project the following:
./scripts/build.sh -b
Now you can run either the ./main
file directly or use the script with the -r
arg