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Merge branch 'refs/heads/1.20.2' into 1.20.1
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# Conflicts:
#	src/main/java/net/frozenblock/lib/recipe/mixin/CraftingRecipeCodecsMixin.java
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Treetrain1 committed May 2, 2024
2 parents bebffde + d037315 commit b4bfd6e
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -12,7 +12,7 @@ Put changelog here:
- Added `FrozenHeightmaps,` currently containing `MOTION_BLOCKING_NO_LEAVES_SYNCED,` a variant of Vanilla's `MOTION_BLOCKING_NO_LEAVES` that syncs with the client.
- Added `WolfVariantBiomeRegistry` to allow for modders to easily assign Wolf variants to new biomes.
- If a biome has multiple variants registered, it will pick a random entry from the list of registered variants.
- Added the `RandomPoolAliasApi` to allow for modders to add new targets to structure aliases.
- (1.20.4+) Added the `RandomPoolAliasApi` to allow for modders to add new targets to structure aliases.
- For example, adding new spawner types to Trial Chambers.
- Changed Typed Entry creation to `TypedEntry.create()`
- `TypedEntry` is now an interface
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1 change: 0 additions & 1 deletion src/main/resources/frozenlib.accesswidener
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Expand Up @@ -70,7 +70,6 @@ transitive-accessible method net/minecraft/world/level/levelgen/structure/
transitive-accessible method net/minecraft/world/level/levelgen/structure/StructurePiece placeBlock (Lnet/minecraft/world/level/WorldGenLevel;Lnet/minecraft/world/level/block/state/BlockState;IIILnet/minecraft/world/level/levelgen/structure/BoundingBox;)V
transitive-accessible method net/minecraft/world/level/levelgen/structure/StructurePiece fillColumnDown (Lnet/minecraft/world/level/WorldGenLevel;Lnet/minecraft/world/level/block/state/BlockState;IIILnet/minecraft/world/level/levelgen/structure/BoundingBox;)V
transitive-accessible field net/minecraft/world/level/levelgen/structure/Structure settings Lnet/minecraft/world/level/levelgen/structure/Structure$StructureSettings;
transitive-accessible class net/minecraft/world/level/levelgen/structure/pools/alias/Random

# Entities
transitive-accessible method net/minecraft/world/entity/Entity updateInWaterStateAndDoWaterCurrentPushing ()V
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