1.8.1 (1.21)
github-actions
released this
30 Jul 05:32
·
194 commits
to master
since this release
- Added
BlockStateRespectingRuleProcessor,
which will append the current BlockState's properties to the outputed B;pcl instead of needing to define BlockStates manually.- This, of course, can save a ton of time and space while making structure processors.
- Added the
BlockStateRespectingProcessorRule,
which is used alongside theBlockStateRespectingRuleProcessor.
- Added
WeightedRuleProcessor
andWeightedProcessorRule.
- Added the
AppendSherds
BlockEntity processor, which will append specified Sherds to a Decorated Pot. - Revamped the Structure Processor API to apply to an entire structure, and to be much faster.
- Removed the Structure Element Replacement API as it simply didn't provide much of a use, especially alongside the new Structure Processor API.
- Hopefully prevented crashing upon boot caused by the Panorama API.
- Prevent crashes caused by
EasyNoiseSampler.
(C2ME - #328)- In doing so, features that utilized this will no longer sample an incorrect seed on their first sampling.