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Update InAppPurchase.json to support Google Play Billing library 7.0.0 (
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Bouh authored Jul 5, 2024
1 parent 8a402d1 commit 220b531
Showing 1 changed file with 16 additions and 4 deletions.
20 changes: 16 additions & 4 deletions extensions/reviewed/InAppPurchase.json
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
"name": "InAppPurchase",
"previewIconUrl": "https://resources.gdevelop-app.com/assets/Icons/Glyphster Pack/Master/SVG/Shopping and Ecommerce/Shopping and Ecommerce_wallet_money_cash.svg",
"shortDescription": "Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.",
"version": "0.0.5",
"version": "0.0.6",
"description": [
"> To set up In App Purchase, you'll need a developer account on Google Play Console or Apple App Store Connect. You will also need **real phones/devices** to test IAP, because emulators are not supported.",
"",
Expand All @@ -29,7 +29,17 @@
"- If the purchase is approved (the variable you set up is set to true), give the user what they bought",
""
],
"tags": ["purchase", "iap", "android", "ios", "monetization"],
"origin": {
"identifier": "InAppPurchase",
"name": "gdevelop-extension-store"
},
"tags": [
"purchase",
"iap",
"android",
"ios",
"monetization"
],
"authorIds": [
"ZgrsWuRTAkXgeuPV9bo0zuEcA2w1",
"wWP8BSlAW0UP4NeaHa2LcmmDzmH2",
Expand All @@ -40,9 +50,11 @@
"exportName": "cordova-plugin-purchase",
"name": "Purchase plugin",
"type": "cordova",
"version": "13.8.0"
"version": "13.11.0"
}
],
"globalVariables": [],
"sceneVariables": [],
"eventsFunctions": [
{
"description": "Register a Product of your store. This is required to do for all products you want to display or order from the app. \n\nMake sure you register them all and finalize registration before ordering a product.",
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],
"eventsBasedBehaviors": [],
"eventsBasedObjects": []
}
}

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