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[Community] 3D jump #1145
[Community] 3D jump #1145
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here is a video demonstrating the problems |
Yes, I wasn't sure if this was useful or not, but it should be easy to fix.
It's not ideal but expected.
There won't be one good and easy to implement collision method. I want people to be able to use there own collision method for instance a floor following with a raycast. |
gravity value and jump height are broken, solution, add platformer trajectory extension (seems like you used a function from platformer trajectory without the extension being installed, either add it as a dependency and into the example or take the function from the platformer trajectory extension and put it into the jump 3D extension to prevent the need of installing more than needed |
Thanks a lot for your feedback. I fixed the issues and added an action to abort the jump. |
awesome, can you send another copy of the example so I can test the updated version? |
Do you see anything else? |
Thank you for your feedback, I'm moving ahead with this. |
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Demo