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Buff daggers and replace wildcard imports #20
Conversation
For the daggers of sacrifice and for the sacrificial dagger
Is Soul Fray not a debuff to prevent players from sacrifice to death and can cheat in as much blood they want. I am not sure if this is balanced. |
I haven't changed mechanics since (Soul Fray). |
ok but i dont see what are old values and what are the new ones. Like BM dagger (for self usege): old/new values etc |
I didn't change the blood magic. I put it in the description to compare because there are 2 daggers each. One in blood magic and one in blood arsenal. In blood arsenal they are harder to make and should be better, I only changed them. |
ok. so before they make no difference which dagger you have ? |
Previously in blood arsenal daggers with mobs were worse, since the author did not take into account the inhabitants and set the exact value of 500 blood except for 4 types of mobs. These 4 types of mobs gave more by 100 each, while villages gave thousands less (guard gave 3500 less blood and etc.). |
But the dagger for self gave more and worked better. BM 200, BMA 500 |
ok but isnt there a list how much each mob gives? I rember i saw a list long time ago (config) |
these values are taken from Blood magic, then I add 100, 500 or multiply that value by 5 |
ok. guess it need to be discussed when feature freeze is over. |
Why wait until after the freeze? It's not new content? |
It's a rebalancing and there's always room for unforeseen bugs. |
Looks good imo. Hopefully this helps with the pre-ritual mob spam a bit. I like the values. |
(It could change the balance)
BM dagger (for self usege):
BMA - Glass Sacrificial Dagger (for self usege):
BM dagger (for mobs):
BMA - Glass Dagger of Sacrifice (for mobs):
was: if some mobs value +100 else value =500 (villager +500)
now:
added support for moon villagers and guardians
GTNewHorizons/GT-New-Horizons-Modpack#15044
GTNewHorizons/GT-New-Horizons-Modpack#15043