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Opening a LootBag can lead to a freeze loop #18762

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3 tasks done
Ableytner opened this issue Jan 14, 2025 · 1 comment · Fixed by GTNewHorizons/GT5-Unofficial#3773
Closed
3 tasks done

Opening a LootBag can lead to a freeze loop #18762

Ableytner opened this issue Jan 14, 2025 · 1 comment · Fixed by GTNewHorizons/GT5-Unofficial#3773
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Crash Status: Triage Issue awaiting triage. Remove once this issue is processed

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@Ableytner
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Your GTNH Discord Username

Ableytner

Your Pack Version

nightly-818

Your Server

private server, SP

Java Version

Java 21

Type of Server

Vanilla Forge

Your Actions

The IV-ZPM LootBags contain invalid items, which when picked up lead to the client freezing. This forces the player to load a backup.

image

Can be reproduced by simply opening a lot of LootBags and picking up the invalid items.

These rewards should either be changed to the correct item or removed completely.

Crash Report

The logs don't contain any noticeable entries, as far as I noticed. (Which makes sense, as the client just freezes and needs to be killed)

fml-client-3.log

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the crash still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this crash consistently by following the exact steps I described above.
  • I have asked other people and they confirm they also crash by following the exact steps I described above.
@Ableytner Ableytner added Crash Status: Triage Issue awaiting triage. Remove once this issue is processed labels Jan 14, 2025
@Ableytner
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Seems like the items aren't actually invalid, but rather their rendering got broken by GTNewHorizons/GT5-Unofficial#3773.

The items in question are:

  • Rare Earth (I) Ore
  • Rare Earth (II) Ore
  • Rare Earth (III) Ore
  • Gadolinite (Y) Ore
  • Irarsite Ore
  • Florencite Ore
  • Polycrase Ore

All of them are GT++ ores.

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Labels
Crash Status: Triage Issue awaiting triage. Remove once this issue is processed
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