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Aktina

Warning

Currently very slow due to in progress multithreading

Very original raytracer written in modern C++ using the first book from Ray Tracing in A Weekend.

Fairly simple right now, planning on adding cooler things in the future when I have time such as:

  • more materials
  • more traceable object types
  • scene description
  • multi-threading / parallelism
  • path tracing
  • PBR?
  • Maybe implement some research papers

Image of 3 raytraced spheres

Sample image rendered with a 16 / 9 aspect ratio, 800 pixels wide, 1000 SPP (samples per pixel) in 146 seconds (with -O1 compiler flag)

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hobby modern C++ ray tracer

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