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Merge pull request #3 from Gitjas/master
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Update to v2
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Gitjas authored Mar 1, 2020
2 parents 709273f + 80fdcf3 commit 4630d6d
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2 changes: 1 addition & 1 deletion c#greythedog/Setup-c#greythedog.tp2
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Expand Up @@ -15,7 +15,7 @@ AUTHOR ~https://www.gibberlings3.net/forums/forum/211-grey-the-dog/~

//MODDER

VERSION ~1~
VERSION ~2~

README ~c#greythedog/readme.greythedog.%LANGUAGE%.txt~ ~c#greythedog/readme.greythedog.english.txt~

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# File encoding: preferred UTF8 (no BOM) if unicode characters are present, it can be ANSI for English-only
# File format: ini as default and then HJSON/JSON5/JSONC/JSON (JSON doesn't allow comments) for advanced modders who want to use benefits of those file formats
# File name: it must be the same as tp2 name: MyMod.tp2 => MyMod.ini (.hjson/.json5/.jsonc/.json)
# File location: the same folder where .tp2 file is present
# File content: every key=value pair is optional, key names are case insensitive

# ini section header is required to avoid false detection
[Metadata]

# Full name of the mod, without version number
Name = Grey the Dog NPC for BGT, BG:EE(SoD), BGII:EE, and EET

# Author name or nick, don't use email address
Author = jastey and Rabain

# Short description of the mod, main goals, features etc
Description = Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items.
He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters.
In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party.
Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help.

# Web address of mod Homepage
Homepage = https://www.gibberlings3.net/mods/npcs/grey-the-dog/

# Web address of mod dedicated forum or forum thread
Forum = https://www.gibberlings3.net/forums/forum/211-grey-the-dog/

# if you use Github.com (preferred hosting site), simply use github.com/AccountOrOrgName/RepositoryName
# If you use other hosting sites, please check requirements and put direct download link
Download = https://github.com/Gibberlings3/Grey_The_Dog

# Requirements for other hosting sites:
# - forum attachments won't work because the download links will be changed every time when you update mod package
# - mod package should be downloaded using 'wget' commandline tool: wget.exe --no-check-certificate 'link'
# - it's possible to preform file size check using 'wget' commandline tool: wget.exe --no-check-certificate --spider 'link'
# - links do not expire after 30 or more days without download ( speeedyshare, mediafire etc has forced expiration dates)
# - hosting site won't require user interaction or captcha ( googledrive, mediafire etc require user interaction)
# - hosting site don't advertise any kind of adware/crapware etc
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8 changes: 8 additions & 0 deletions c#greythedog/readme.greythedog.english.txt
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Expand Up @@ -139,6 +139,14 @@ This mod is also not developed, supported, or endorsed by BioWare, Black Isle St

HISTORY

Version 2:
-fixed install of other mods caused by this mod's item because of "read out of bounds" (offset ca (dice size/minimum level) at opcode #12 to "0", was at "-1" for some of Grey's tooth enforcer)
-changed item category from "potion" to "food" for Grey's chew toys
-unified Grey only items to exclude all normal NPC races, only (no classes are excluded. Verr'Sha should not be able to use War Dog's studded leather armor.)
-changed Grey to "Other" (sex/gender in cre file) so he will not be picked for SharTeel's fight if he is the strongest "male" in the group.
-added c#greythedog.ini with mod info
-added folder libiconv-1.9.2-1-src.7z with iconv licence info

Version 1:
-Items in ID should not spawn in infinite amounts.

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