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update to v1
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Items in ID should not spawn in infinite amounts.
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Gitjas committed Dec 31, 2019
1 parent 663fd48 commit 4aacc77
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Showing 3 changed files with 6 additions and 2 deletions.
2 changes: 1 addition & 1 deletion c#greythedog/Setup-c#greythedog.tp2
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Expand Up @@ -15,7 +15,7 @@ AUTHOR ~https://www.gibberlings3.net/forums/forum/211-grey-the-dog/~

//MODDER

VERSION ~Beta_8~
VERSION ~1~

README ~c#greythedog/readme.greythedog.%LANGUAGE%.txt~ ~c#greythedog/readme.greythedog.english.txt~

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3 changes: 3 additions & 0 deletions c#greythedog/readme.greythedog.english.txt
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Expand Up @@ -139,6 +139,9 @@ This mod is also not developed, supported, or endorsed by BioWare, Black Isle St

HISTORY

Version 1:
-Items in ID should not spawn in infinite amounts.

Version Beta_8:
-Fist damage bonus also removed from kit.

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3 changes: 2 additions & 1 deletion c#greythedog/script/c#grey_bg2_ar0602.baf
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Expand Up @@ -85,7 +85,8 @@ IF
THEN
RESPONSE #100
ActionOverride("JailkeepTable",CreateItem("c#grtoo3",1,0,0))
ActionOverride("JailkeepTable",CreateItem("c#grarm3",1,0,0))
ActionOverride("JailkeepTable",CreateItem("c#grarm3",1,0,0))
SetGlobal("C#Grey_weapons","MYAREA",1)
// Continue()
END

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