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Merge pull request #13 from Gitjas/master
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update to v9
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Gitjas authored Nov 26, 2021
2 parents c7a20ca + 12687d7 commit d084e75
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Showing 16 changed files with 204 additions and 69 deletions.
47 changes: 43 additions & 4 deletions imoen_forever/ImoenInGroupKD/Imoen_in_group_KD.d
Original file line number Diff line number Diff line change
Expand Up @@ -92,15 +92,15 @@ END

/* group finds Korlasz's tomes about Bhaal research with Imoen in group */
IF WEIGHT #-1
~Global("C#st_BhaalResearch","LOCALS",1)~ THEN bhaal_research
~Global("C#st_BhaalResearch","GLOBAL",1)~ THEN bhaal_research
SAY @13
++ @14 + bhaal_research_01
++ @15 + bhaal_research_02
END

IF ~~ THEN BEGIN bhaal_research_01
SAY #%64525% /* ~This is exactly the sort of thing I was looking for. Thanks. I'll tell Duke Jannath you found these when we get back to the palace.~ [BD64525] */
IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","LOCALS",2)
IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","GLOBAL",3)
ActionOverride(Player1,DestroyItem("BDSHBHR"))
ActionOverride(Player2,DestroyItem("BDSHBHR"))
ActionOverride(Player3,DestroyItem("BDSHBHR"))
Expand All @@ -111,7 +111,7 @@ END

IF ~~ THEN BEGIN bhaal_research_02
SAY @16
IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","LOCALS",2)~
IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","GLOBAL",2)~
EXIT
END

Expand All @@ -126,7 +126,7 @@ END

/* make sure the tomes are actually gone from inventory after giving them to Imoen */

ADD_TRANS_ACTION BDIMOEN BEGIN 36 END BEGIN END ~ActionOverride(Player1,DestroyItem("BDSHBHR"))
ADD_TRANS_ACTION BDIMOEN BEGIN 36 END BEGIN END ~SetGlobal("C#st_BhaalResearch","GLOBAL",4) ActionOverride(Player1,DestroyItem("BDSHBHR"))
ActionOverride(Player2,DestroyItem("BDSHBHR"))
ActionOverride(Player3,DestroyItem("BDSHBHR"))
ActionOverride(Player4,DestroyItem("BDSHBHR"))
Expand Down Expand Up @@ -204,4 +204,43 @@ ADD_TRANS_TRIGGER BDLIIA 24 ~Global("C#st_ImoenInGroupKD","GLOBAL",0)~ DO 0
*/


/* Imoen talks to Duke Jannath about Bhaal research */

CHAIN
IF WEIGHT #-1
~GlobalLT("BD_plot","global",55)
AreaCheck("bd0102")
GlobalLT("C#st_BhaalResearch","GLOBAL",5)
OR(2) PartyHasItem("BDSHBHR") GlobalGT("C#st_BhaalResearch","GLOBAL",1)
IfValidForPartyDialog("%IMOEN_DV_SOD%")
~ THEN bdliia bhaal_research_imoen
#%56028% /* ~Hello, <CHARNAME>. I am glad to see you well.~ [BD56028] */
== %IMOEN_JOINED% IF ~GlobalLT("C#st_BhaalResearch","GLOBAL",5)
OR(2) PartyHasItem("BDSHBHR") GlobalGT("C#st_BhaalResearch","GLOBAL",1)
InParty("%IMOEN_DV_SOD%") InMyArea("%IMOEN_DV_SOD%") !StateCheck("%IMOEN_DV_SOD%",CD_STATE_NOTVALID)~ THEN @222 /* ~<CHARNAME> found a lot of old tomes and research and stuff!~ */
== %IMOEN_JOINED% IF ~GlobalLT("C#st_BhaalResearch","GLOBAL",5)
GlobalGT("C#st_BhaalResearch","GLOBAL",2)
InParty("%IMOEN_DV_SOD%") InMyArea("%IMOEN_DV_SOD%") !StateCheck("%IMOEN_DV_SOD%",CD_STATE_NOTVALID)~ THEN @223 /* ~Here it is, Duke Liia. Look at the size of that pile!~ */
== LIIA IF ~GlobalLT("C#st_BhaalResearch","GLOBAL",5)
GlobalGT("C#st_BhaalResearch","GLOBAL",2)~ THEN @224 /* ~I thank you for the tomes Imoen gave me. Here, take these for compensation.~ */ DO ~GiveItemCreate("SCRL07",Player1,2,0,0) SetGlobal("C#st_BhaalResearch","GLOBAL",6)~
== LIIA IF ~GlobalLT("C#st_BhaalResearch","GLOBAL",5)
OR(2) PartyHasItem("BDSHBHR") GlobalGT("C#st_BhaalResearch","GLOBAL",1)~ THEN @225 /* ~I am very interested in these old tomes you found in Korlasz' family crypt for my research. Please hand them to me as soon as you can spare them, <CHARNAME>.~ */ DO ~SetGlobal("C#st_BhaalResearch","GLOBAL",5)~
END

EXTEND_BOTTOM BDLIIA 13
+ ~PartyHasItem("BDSHBHR")~ + @232 /* ~Here is research about necromancy and Bhaal I found in Korlasz' family crypt. I believe you would have an interest in these.~ */ + bhaal_reserach_kd
END

APPEND bdliia
IF ~~ THEN bhaal_reserach_kd
SAY @229 /* ~I thank you. Take these for compensation.~ */
IF ~~ THEN DO ~SetGlobal("C#st_BhaalResearch","GLOBAL",6)
GiveItemCreate("SCRL07",Player1,2,0,0)
ActionOverride(Player1,DestroyItem("BDSHBHR"))
ActionOverride(Player2,DestroyItem("BDSHBHR"))
ActionOverride(Player3,DestroyItem("BDSHBHR"))
ActionOverride(Player4,DestroyItem("BDSHBHR"))
ActionOverride(Player5,DestroyItem("BDSHBHR"))
ActionOverride(Player6,DestroyItem("BDSHBHR"))~ EXIT
END
END //APPEND
6 changes: 3 additions & 3 deletions imoen_forever/ImoenInGroupKD/c#stimoe.baf
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,7 @@ END

/* group finds Korlasz's tomes about Bhaal research with Imoen in group */
IF
Global("C#st_BhaalResearch","LOCALS",0)
Global("C#st_BhaalResearch","GLOBAL",0)
PartyHasItem("BDSHBHR")
!StateCheck(Myself,STATE_INVISIBLE)
InParty(Myself)
Expand All @@ -183,15 +183,15 @@ IF
CombatCounter(0)
THEN
RESPONSE #100
SetGlobal("C#st_BhaalResearch","LOCALS",1)
SetGlobal("C#st_BhaalResearch","GLOBAL",1)
END

IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("C#st_BhaalResearch","LOCALS",1)
Global("C#st_BhaalResearch","GLOBAL",1)
THEN
RESPONSE #100
StartDialogNoSet(Player1)
Expand Down
113 changes: 60 additions & 53 deletions imoen_forever/ImoenInGroupKD/imoen_in_palace.d
Original file line number Diff line number Diff line change
@@ -1,71 +1,82 @@

/* after Imoen recovers from the poison: different reason why she is not coming with the PC again */

ADD_TRANS_TRIGGER BDIMOEN 67 ~Global("C#st_ImoenInGroupKD","GLOBAL",0)~
ADD_TRANS_TRIGGER BDIMOEN 78 ~Global("C#st_ImoenInGroupKD","GLOBAL",0)~

EXTEND_BOTTOM BDIMOEN 67
+ ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ + #%35302% /* ~Imoen. It's good to see you up and about. How are you doing?~ */ DO ~SetGlobal("BD_MDD007","BD0103",2)~ + new_1
IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%55721% /* ~What was that man in the hood doing here?~ */ DO ~SetGlobal("BD_MDD007","BD0103",2)
~ GOTO new_2
IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%35304% /* ~You look well, Imoen. Are you ready to pay Caelar back?~ */ DO ~SetGlobal("BD_MDD007","BD0103",2)~ + new_3
END

EXTEND_BOTTOM BDIMOEN 86
+ ~GlobalGT("#L_ImoenInPalace","GLOBAL",0)~ + @28 /* ~As I said, I accepted your decision to train with Duke Jannath, so you don't need to worry about not coming with me.~ */ DO ~SetGlobal("BD_MDD007","BD0103",2)~ + new_12
END
ALTER_TRANS bdimoen
BEGIN 67 END
BEGIN 0 END
BEGIN "EPILOGUE" ~GOTO new_1~ END

ALTER_TRANS bdimoen
BEGIN 67 END
BEGIN 2 END
BEGIN "EPILOGUE" ~GOTO new_3~ END

ALTER_TRANS bdimoen
BEGIN 68 END
BEGIN 0 END
BEGIN "EPILOGUE" ~GOTO new_4~ END

ALTER_TRANS bdimoen
BEGIN 68 END
BEGIN 1 END
BEGIN "EPILOGUE" ~GOTO new_1~ END

APPEND BDIMOEN

IF ~~ THEN new_1
SAY @20
IF ~~ THEN + new_6
END

IF ~~ THEN new_2
SAY #%55722% /* ~You don't know him? He said he was a friend of yours. We've known some pretty strange characters, so I didn't think it was weird to have someone pop in looking for you.~ [BD55722] */
IF ~~ THEN REPLY #%55723% /* ~I don't know who he is—he's certainly no friend of mine.~ */ GOTO new_4
IF ~~ THEN REPLY #%55725% /* ~Eh. It's a mystery for another <DAYNIGHTALL>. How are you?~ */ GOTO new_1
IF ~~ THEN REPLY #%55726% /* ~I have no friends, just allies and tools.~ */ GOTO new_5
IF ~~ THEN + 72
END

IF ~~ THEN new_3
SAY #%35323% /* ~I knew you'd say that. I'm... I'm sorry. I can't go with you.~ [BD35323] */
IF ~~ THEN + new_6
IF ~~ THEN + 72
END

IF ~~ THEN new_4
SAY @21
IF ~~ THEN REPLY #%55725% /* ~Eh. It's a mystery for another <DAYNIGHTALL>. How are you?~ */ GOTO new_1
IF ~~ THEN REPLY #%55726% /* ~I have no friends, just allies and tools.~ */ GOTO new_5
IF ~~ THEN REPLY #%55726% /* ~I have no friends, just allies and tools.~ */ GOTO 71
END

IF ~~ THEN new_5
SAY #%66750% /* ~Gee, thanks. Actually, I'm kind of glad you said that—it'll make what I have to say a little easier.~ [BD66750] */
IF ~~ THEN + new_6
END
END //APPEND

IF ~~ THEN new_6
SAY #%55732% /* ~I wanted to talk to you about going to battle the crusade. I can't do it, <CHARNAME>. I can't go with you.~ [BD55732] */
ALTER_TRANS bdimoen
BEGIN 72 END
BEGIN 1 END
BEGIN "EPILOGUE" ~GOTO new_9~ END

ALTER_TRANS bdimoen
BEGIN 72 END
BEGIN 2 END
BEGIN "EPILOGUE" ~GOTO 87~ END

ALTER_TRANS bdimoen
BEGIN 72 END
BEGIN 3 END
BEGIN "EPILOGUE" ~GOTO new_9~ END

ALTER_TRANS bdimoen
BEGIN 78 END
BEGIN 0 END
BEGIN "EPILOGUE" ~GOTO 84~ END

ALTER_TRANS bdimoen
BEGIN 78 END
BEGIN 2 END
BEGIN "EPILOGUE" ~GOTO 84~ END

ALTER_TRANS bdimoen
BEGIN 80 END
BEGIN 0 END
BEGIN "EPILOGUE" ~GOTO new_9~ END

EXTEND_BOTTOM bdimoen 72
+ ~GlobalGT("#L_ImoenInPalace","GLOBAL",0)~ + @29 /* ~That's alright, Imoen. I know you are training with Duke Jannath. I wouldn't want to take you away from that, anyhow.~ */ + new_11
++ @22 + new_9
IF ~~ THEN REPLY #%55743% /* ~I don't want you to. You'll be safer here.~ */ GOTO new_7
IF ~ Global("bd_liia_trains_immy","global",1)
~ THEN REPLY #%55744% /* ~Liia Jannath told me you're neither the thief you were nor the mage you will be at the moment. Best you remain here.~ */ GOTO new_9
IF ~~ THEN REPLY #%55745% /* ~Good. I'd not have had you anyway. You'd only slow me down.~ */ GOTO new_8
IF ~~ THEN REPLY #%55746% /* ~Can't go with me? What nonsense is this?~ */ GOTO new_9
END

IF ~~ THEN new_7
SAY #%35327% /* ~Well, so would you, silly! But that doesn't matter, does it? I know that look in your eyes. I'm just wasting my breath.~ [BD35327] */
IF ~~ THEN + new_9
END

IF ~~ THEN new_8
SAY #%35347% /* ~Gods! You can really be mean sometimes, you know that?~ [BD35347] */
IF ~~ THEN + 88
END
END //APPEND
ALTER_TRANS bdimoen
BEGIN 87 END
BEGIN 0 END
BEGIN "EPILOGUE" ~GOTO 88~ END

CHAIN
IF ~~ THEN BDIMOEN new_9
Expand All @@ -78,7 +89,6 @@ END
IF ~~ THEN REPLY #%35345% /* ~But... we're adventurers...~ */ GOTO new_10
IF ~~ THEN REPLY #%35350% /* ~I thought you were made of sterner stuff, Imoen. If this is truly how you feel, then it's best you don't accompany us. I wouldn't want you dragging us down.~ */ GOTO 87


APPEND BDIMOEN

IF ~~ THEN new_10
Expand All @@ -100,8 +110,5 @@ END
END //APPEND

EXTEND_BOTTOM BDIMOEN 78
IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%35320% /* ~Would that I could. But Caelar has forced my hand.~ */ GOTO 84
IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%35321% /* ~The city needs me. What would you have me do?~ */ GOTO 82
IF ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ THEN REPLY #%35322% /* ~Caelar and her crusade must never be allowed to attack us again.~ */ GOTO 84
+ ~GlobalGT("C#st_ImoenInGroupKD","GLOBAL",0)~ + @27 + 84
END
++ @27 + 84
END
2 changes: 1 addition & 1 deletion imoen_forever/imoen_forever.ini
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,6 @@ LabelType = GloballyUnique

Type = Tweak_early

Before = atweaks, c#endlessbg1, cdtweaks, EET_end, NPC, Quest, transitions
Before = ACBre, atweaks, c#anotherfinehell, c#endlessbg1, cdtweaks, EET_end, NPC, Quest, transitions

After = bg2fixpack, EET
8 changes: 5 additions & 3 deletions imoen_forever/imoen_forever.tp2
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ BACKUP ~imoen_forever/backup~
AUTHOR ~Please post at G3 or Kerzenburgforum, refer to readme.~


VERSION ~v8~
VERSION ~v9~

README ~imoen_forever/readme.imoen_forever.%LANGUAGE%.txt~ ~imoen_forever/readme.imoen_forever.english.txt~

Expand Down Expand Up @@ -87,6 +87,7 @@ ACTION_IF GAME_IS ~bgee~ THEN BEGIN
OUTER_SPRINT ~55744~ ~55744~
OUTER_SPRINT ~55745~ ~55745~
OUTER_SPRINT ~55746~ ~55746~
OUTER_SPRINT ~56028~ ~56028~
OUTER_SPRINT ~56051~ ~56051~
OUTER_SPRINT ~57089~ ~57089~
OUTER_SPRINT ~63916~ ~63916~
Expand Down Expand Up @@ -149,6 +150,7 @@ ACTION_IF GAME_IS ~eet~ THEN BEGIN
OUTER_SPRINT ~55745~ ~255745~
OUTER_SPRINT ~55746~ ~255746~
OUTER_SPRINT ~56051~ ~256051~
OUTER_SPRINT ~56028~ ~256028~
OUTER_SPRINT ~57089~ ~257089~
OUTER_SPRINT ~63916~ ~263916~
OUTER_SPRINT ~63943~ ~263943~
Expand Down Expand Up @@ -763,7 +765,8 @@ END
////////////////////////////////////////////////////////////////////////
BEGIN @9906 DESIGNATED 10 //GROUP @9922
LABEL ~Imoen4Ever-SoD-ImoeninGroupKorlaszDungeon~
REQUIRE_PREDICATE (GAME_INCLUDES ~sod~) @9904
REQUIRE_PREDICATE (GAME_INCLUDES ~sod~) @9904
FORBID_COMPONENT ~c#endlessbg1.tp2~ ~14~ @9932 /* This component is not compatible with - and no longer needed for - EndlessBG1's "Korlasz' Dungeon is in BG1".~ */
FORBID_COMPONENT ~EET_end.tp2~ ~0~ @9930
FORBID_COMPONENT ~EET_end.tp2~ ~1~ @9930

Expand Down Expand Up @@ -1106,7 +1109,6 @@ INCLUDE ~imoen_forever/tpa/add_trans_trigger_scrying_pool_cleanup.tpa~
BEGIN @9909 DESIGNATED 12 //GROUP @9922
LABEL ~Imoen4Ever-SoD-BetterReasonPalace~
REQUIRE_PREDICATE (GAME_INCLUDES ~sod~) @9904
REQUIRE_PREDICATE (MOD_IS_INSTALLED ~setup-imoen_forever.TP2~ "10") @9908
FORBID_COMPONENT ~EET_end.tp2~ ~0~ @9930
FORBID_COMPONENT ~EET_end.tp2~ ~1~ @9930

Expand Down
9 changes: 8 additions & 1 deletion imoen_forever/readme.imoen_forever.english.txt
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,8 @@ Inparty Imoen in Korlasz' Dungeon will use the Override script "C#STIMOE".

Compatibility with Transitions: if the mod Transitions from Lauriel is installed, none of the changes added by this component will show, because the dungeon is then accessible in "BG1 world", and Imoen in party then will just be the normal BG1 one without any SoD-specific dialogues.

Compatibility with EndlessBg1: This component is not compatible with EndlessBG1's component "Korlasz' Dungeon is in BG1". It is also not needed: with "Korlasz' Dungeon is in BG1" from EndlessBG1, Imoen will also remain in the group in Korlasz' Dungeon.


7 I4E in SoD: Imoen Returns to PC in First Coalition Camp (bd1000)
-----------------------------------
Expand Down Expand Up @@ -271,7 +273,7 @@ UnderstandMouseMagic: idea about Imoen staying behind in SoD because of her pois
Translations:
------------

memory - Polish
memory, Roberciiik - Polish

Raza, stn & Arcanecoast Team, Arkie - Russian

Expand Down Expand Up @@ -304,6 +306,11 @@ REDISTRIBUTION NOTE: Imoen 4 Ever Mod was created to be freely enjoyed by all Ba

HISTORY

Version 9:
-"Imoen Remains in Group in Korlasz' Dungeon": Imoen will notify Duke Jannath about the Bhaal research found in Korlasz' Crypt. Research can be given Duke Jannath if Imoen didn't take them.
-"Imoen Remains in Group in Korlasz' Dungeon": added check for EndlessBG1's "Korlasz' Dungeon is in BG1" component (the components are not compatible and redundant with regard to Imoen remaining in party in Korlasz' Crypt).
-"Imoen gives better reason to stay behind in Palace": component is no longer dependent on component "Imoen remains in the group in Korlasz' dungeon" - neither for installation, nor ingame. Imoen will now always give the changed reason for her remaining in the palace. Coding syntax was optimized.

Version 8:
-new component: Imoen's chest moves with the campaign, too.
-one more interjection in crusader camp.
Expand Down
9 changes: 8 additions & 1 deletion imoen_forever/readme.imoen_forever.german.txt
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,8 @@ Inparty Imoen in Korlasz' Dungeon hat das Override script "C#STIMOE".

Kompatibilit�t zur Transitions Mod: wenn die Mod Transitions von Lauriel installiert ist, dann ist die Imoen in Korlasz' Dungeon nicht die von I4E eingef�gte, sondern die "normale" BG1 Imoen, und wird daher auch keine Dialoge haben.

Kompatibilit�t zur EndlessBG1 Mod: Diese Komponente ist nicht kompatibel zur Komponente "Korlasz' Dungeon ist in BG1" von EndlessBG1. Sie ist mit dieser Komponente aber auch nicht n�tig: auch mit "Korlasz' Dungeon ist in BG1" von EndlessBG1 verbleibt Imoen in Korlasz' Dungeon in der Gruppe.


7. I4E f�r SoD: Imoen kommt im ersten Koalitionslager zur�ck zum HC (bd1000)
-----------------------------------
Expand Down Expand Up @@ -273,7 +275,7 @@ UnderstandMouseMagic: Idee, dass Imoen aufgrund ihrer Vergiftung in SoD im Palas
Translations:
------------

memory - Polnisch
memory, Roberciiik - Polnisch

Raza, stn & Arcanecoast Team, Arkie - Russisch

Expand Down Expand Up @@ -306,6 +308,11 @@ REDISTRIBUTION NOTE: Imoen 4 Ever Mod was created to be freely enjoyed by all Ba

HISTORY

Version 9:
-"Imoen Remains in Group in Korlasz' Dungeon": Imoen will notify Duke Jannath about the Bhaal research found in Korlasz' Crypt. Research can be given Duke Jannath if Imoen didn't take them.
-"Imoen Remains in Group in Korlasz' Dungeon": added check for EndlessBG1's "Korlasz' Dungeon is in BG1" component (the components are not compatible and redundant with regard to Imoen remaining in party in Korlasz' Crypt).
-"Imoen gives better reason to stay behind in Palace": component is no longer dependent on component "Imoen remains in the group in Korlasz' dungeon" - neither for installation, nor ingame. Imoen will now always give the changed reason for her remaining in the palace. Coding syntax was optimized.

Version 8:
-new component: Imoen's chest moves with the campaign, too.
-one more interjection in crusader camp.
Expand Down
10 changes: 9 additions & 1 deletion imoen_forever/readme.imoen_forever.polish.txt
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,9 @@ Uwaga dla modder

Kompatybilno�� z Transitions: je�li zainstalowany jest mod Transitions od Lauriel, �adna ze zmian dodanych przez ten komponent nie b�dzie widoczna. Krypty Korlasz s� wtedy dost�pne w "�wiecie BG1", a Imoen w dru�ynie jest zwyk�� Imoen z BG1, bez �adnych specyficznych dla SoD dialog�w.

Compatibility with EndlessBg1: This component is not compatible with EndlessBG1's component "Korlasz' Dungeon is in BG1". It is also not needed: with "Korlasz' Dungeon is in BG1" from EndlessBG1, Imoen will also remain in the group in Korlasz' Dungeon.


7. I4E w SoD: Imoen powraca w pierwszym obozie Koalicji (bd1000)
-----------------------------------
Ten komponent sprawi, �e Imoen do��czy ponownie do dru�yny, gdy tylko posta� gracza dotrze do pierwszego obozu Koalicji (bd1000.are). Opu�� ob�z na p�nocnym wschodzie, tam, gdzie Edwin pojawia si� po raz pierwszy. Zjawi si� tam Imoen i poprosi o ponowne do��czenie.
Expand Down Expand Up @@ -215,7 +218,7 @@ UnderstandMouseMagic: idea about Imoen staying behind in SoD because of her pois
Translations:
------------

memory - Polish
memory, Roberciiik - Polish

Raza, stn & Arcanecoast Team, Arkie - Russian

Expand Down Expand Up @@ -248,6 +251,11 @@ UWAGI O ROZPOWSZECHNIANIU: Mod Imoen 4 Ever zosta

HISTORIA

Version 9:
-"Imoen Remains in Group in Korlasz' Dungeon": Imoen will notify Duke Jannath about the Bhaal research found in Korlasz' Crypt. Research can be given Duke Jannath if Imoen didn't take them.
-"Imoen Remains in Group in Korlasz' Dungeon": added check for EndlessBG1's "Korlasz' Dungeon is in BG1" component (the components are not compatible and redundant with regard to Imoen remaining in party in Korlasz' Crypt).
-"Imoen gives better reason to stay behind in Palace": component is no longer dependent on component "Imoen remains in the group in Korlasz' dungeon" - neither for installation, nor ingame. Imoen will now always give the changed reason for her remaining in the palace. Coding syntax was optimized.

Version 8:
-new component: Imoen's chest moves with the campaign, too.
-one more interjection in crusader camp.
Expand Down
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