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Gun Rebalancing Pt. 2 - Literally Everything Else (I Think) (#28)
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* cherrypick the rest of my gun buffs and fix conflicts while adding comments on buffed guns

* buff shotguns and add uranium shell AP

* buff lasers
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TwoDucksOnnaPlane authored and Aidenkrz committed Jan 12, 2025
1 parent c22712e commit 05a8561
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Showing 7 changed files with 28 additions and 26 deletions.
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damage:
types:
Piercing: 40
Structural: 30
Structural: 150 # Goob Station MRP - buff damage
- type: StaminaDamageOnCollide
damage: 35
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- type: Projectile
damage:
types:
Piercing: 19
# least minigun still exists
Piercing: 24 # Goob Station MRP - buff damage

- type: entity
id: BulletMinigun
name: minigun bullet (.10 rifle)
Expand All @@ -19,4 +19,4 @@
- type: Projectile
damage:
types:
Piercing: 5
Piercing: 24 # Goob Station MRP - buff damage
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- type: Projectile
damage:
types:
Piercing: 24
Piercing: 24 # Goob Station MRP - buff damage

- type: entity
id: BulletLightRiflePractice
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- type: Projectile
damage:
types:
Blunt: 5
Heat: 19
Blunt: 4 # Goob Station MRP - buff Blunt/Heat damage
Heat: 20

- type: entity
id: BulletLightRifleUranium
Expand All @@ -55,4 +55,4 @@
types:
Radiation: 10
Piercing: 5
ignoreResistances: true
ignoreResistances: true # Goob Station MRP - ignore resistances
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Expand Up @@ -7,7 +7,7 @@
- type: Projectile
damage:
types:
Piercing: 16
Piercing: 20 # Goob Station MRP - buff damage

- type: entity
id: BulletPistolPractice
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damage:
types:
Blunt: 2
Heat: 14
Heat: 18 # Goob Station MRP - buff damage

- type: entity
id: BulletPistolUranium
parent: BaseBulletUranium
name: bullet (.35 auto uranium)
categories: [ HideSpawnMenu ]
components:
- type: Projectile
- type: Projectile # Goob Station - ignore resistances
damage:
types:
Radiation: 6
Radiation: 5
Piercing: 10
ignoreResistances: true
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Expand Up @@ -7,7 +7,7 @@
- type: Projectile
damage:
types:
Piercing: 24
Piercing: 24 # Goob Station MRP - buff damage

- type: entity
id: BulletRiflePractice
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categories: [ HideSpawnMenu ]
components:
- type: Projectile
damage:
damage: # Goob Station MRP - buff damage
types:
Blunt: 4
Heat: 20
Expand All @@ -49,7 +49,7 @@
name: bullet (0.20 rifle uranium)
categories: [ HideSpawnMenu ]
components:
- type: Projectile
- type: Projectile # Goob Station MRP - ignore resistances
damage:
types:
Radiation: 10
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Expand Up @@ -10,7 +10,7 @@
- type: Projectile
damage:
types:
Piercing: 28
Piercing: 40 # Goob Station MRP - buff damage

- type: entity
id: PelletShotgunBeanbag
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- type: ProjectileSpread
proto: PelletShotgun
count: 6
spread: 15
spread: 10 # Goob Station MRP - tighten up the spread

- type: entity
id: PelletShotgunIncendiary
Expand All @@ -77,7 +77,7 @@
- type: ProjectileSpread
proto: PelletShotgunIncendiary
count: 6
spread: 15
spread: 10 # Goob Station MRP - tighten up the spread

- type: entity
id: PelletShotgunPractice
Expand All @@ -101,7 +101,7 @@
- type: ProjectileSpread
proto: PelletShotgunPractice
count: 6
spread: 15
spread: 10 # Goob Station MRP - tighten up the spread

- type: entity
id: PelletShotgunImprovised
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- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: depleted-uranium
- type: Projectile
- type: Projectile # Goob Station - ignore resistances
damage:
types:
Radiation: 5
Piercing: 5
Piercing: 2.5
ignoreResistances: true

- type: entity
id: PelletShotgunUraniumSpread
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Expand Up @@ -20,7 +20,7 @@
id: RedLaser
damage:
types:
Heat: 14
Heat: 20 # Goob Station MRP - buff damage
muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_laser
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id: RedMediumLaser
damage:
types:
Heat: 17
Heat: 24 # Goob Station MRP - buff damage
muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_laser
Expand Down Expand Up @@ -81,7 +81,7 @@
damage:
types:
Heat: 10
Radiation: 10
Radiation: 15 # Goob Station MRP - buff damage
muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_xray
Expand All @@ -96,7 +96,7 @@
id: RedHeavyLaser
damage:
types:
Heat: 28
Heat: 30 # Goob Station MRP - buff damage
muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_beam_heavy
Expand All @@ -111,7 +111,7 @@
id: Pulse
damage:
types:
Heat: 35
Heat: 45 # Goob Station MRP - buff damage
muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_blue
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