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Mergup #32
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Mergup #32
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Sometimes CreateEffect is called on a Invalid Entity. This now causes that to check, thus returning out and printing some hopefully helpful logs to try to track down the real source of this issue.
… on fire-mode + re-adds a toned down self recharge.) (#32104) * Rebalance HoS's Energy Shotgun * SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system. * Prevent recharge cooldown if 0 power is used. * Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges. * Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun. * Clean up the client ammo UI fix. * Update the self recharger component to comply with maintainer request. Co-authored-by: slarticodefast <[email protected]> * Remove code that was made redundant by a hotfix from another PR. * Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared. * Fix another internal issue * Code cleanup + fix the rapid recharge verb to remove pause. * cleanup --------- Co-authored-by: slarticodefast <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* Reset hopefully? * removes the emergency security orders * Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml Rewrites the description based on review Co-authored-by: NakataRin <[email protected]> * 7 shots, recharge taking 42 seconds * minor renaming :godo: * please work * Revert "please work" This reverts commit e84a2618d95ec17f5fd608331176df2ab8b0966c. * please fix --------- Co-authored-by: NakataRin <[email protected]>
…7939) * Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content * build?
This reverts commit b7d3d71.
…e this? do you need help?
Co-authored-by: KyuPolaris <[email protected]> Co-authored-by: sleepyyapril <[email protected]> # Description This is a port of TheDenSS14/TheDen#42 TheDenSS14/TheDen#109 Thanks a bunch April! This is mainly adding a ton of clothing items from Frontier. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/de1195cb-0e9e-4656-b3f5-2c18968f286c) ![image](https://github.com/user-attachments/assets/7af66438-3df7-4430-b001-44029061a136) </p> </details> # Changelog :cl: - add: Ported a ton of new clothing items from Frontier --------- Co-authored-by: sleepyyapril <[email protected]> Co-authored-by: Tabitha <[email protected]> Co-authored-by: KyuPolaris <[email protected]>
# Description My last change to Pirate Radio made it so that it doesn't spawn at all. So this PR updates it to instead use a more accurate "Use the spawnable station" check. By picking a random valid spawnable station(in case there's more than one). # Changelog :cl: - fix: Fixed the Syndicate Listening Post not correctly spawning. Co-authored-by: sleepyyapril <[email protected]>
Prescription Medhud/Sechud Fix
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Added a fashionable Captain's Armored Trenchcoat. --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Rosycup - add: Added an armored trenchcoat for the Captain. Enjoy your swag!
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Fixed sec's summer uniform sprite having uneven pants. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed uneven pants leg on summer security uniforms.
Fixes the pronouns in the character preview to not show they/them pronouns for characters that use it/its <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This just adds another condition in the fluent file that controls the character preview text. Essentially, characters that use it/its pronouns will go from: "This is [character]. They are X years old." to "This is [character]. It is X years old." --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Probably test it, maybe. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Azzy - fix: Fixed they/them pronouns being displayed for it/its characters in the character preview.
# Description Re-adds CMO Turtleneck to the loadout (I swear to fucking god if I have to re-add it again I am going to commit many war crimes) --- # TODO - [x] turtle neck 👍 # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: CMO Turtleneck back to loadout
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Adds a gas mask variant for the captain intended for combat encounters. --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: Added the Captain's Combat Gas Mask, for those more fond of close encounters. - tweak: Added the Captain's Trenchcoat to the other captain locker variants.
# Description merge asap to fix powergaming reel --- # TODO - [x] Contemplate abusing this as long as I can until this gets merged. --- # Changelog :cl: - fix: Fixed Syndicate Elite hardsuit being one singular Telecrystal. Cybersun will never recover from this financial blunder. Signed-off-by: Ducks <[email protected]>
# Description When Simple-Station/Einstein-Engines#720 (PR to raise trait limit from 5 to 10) was merged, we only had **53** traits. Now, we have a total of **109** traits. I was conservative with the trait limit back then because we didn't have as much traits, but now that we have so many we should raise the default trait limit from **10** to **14**. I believe 14 should be as high as it gets from now on. For reference, the quirk limit in /tg/ station is just a maximum of 6 positive quirks. So a typical build that reaches the 14 trait limit would be something like 6 positive traits, 6 negative traits to afford all of those positive traits, 1 language trait and 1 accent trait. # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Skubman - tweak: The maximum trait limit has increased from 10 traits to 14 traits.
This reverts commit 1d068e3.
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Changes: YML
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Changes: Localization
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Jan 7, 2025
RSI Diff Bot; head commit 969f27a merging into 49c4674 Resources/Textures/Nyanotrasen/Clothing/Uniforms/Jumpsuit/summer_security.rsi
Resources/Textures/Clothing/Head/Misc/head_mirror.rsi
Resources/Textures/Clothing/Mask/gascaptaincombat.rsi
Resources/Textures/Clothing/OuterClothing/Coats/cap_trenchcoat.rsi
Resources/Textures/Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi
Resources/Textures/_NF/Clothing/Belt/chaplain_sash.rsi
Resources/Textures/_NF/Clothing/Belt/chaplain_sash_overlay.rsi
Resources/Textures/_NF/Clothing/Belt/punk.rsi
Resources/Textures/_NF/Clothing/Eyes/Glasses/punk_glasses.rsi
Resources/Textures/_NF/Clothing/Head/Hats/bishop_mitre.rsi
Resources/Textures/_NF/Clothing/Head/Hats/cardinal_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/kippah.rsi
Resources/Textures/_NF/Clothing/Head/Hats/pilgrim_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/widebrim_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/witch_hunter_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_blue.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_green.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_magenta.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_yellow.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/cardinal_hood.rsi
Resources/Textures/_NF/Clothing/Mask/punkhalfmask.rsi
Resources/Textures/_NF/Clothing/Neck/Misc/crucifix.rsi
Resources/Textures/_NF/Clothing/Neck/Scarfs/chaplain_stole.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_green.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_orange.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural.rsi
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dont work |
Merged
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