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Mergup #32

Merged
merged 428 commits into from
Jan 7, 2025
Merged

Mergup #32

merged 428 commits into from
Jan 7, 2025

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sapphirescript
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sleepyyapril and others added 30 commits December 17, 2024 11:10
Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
… on fire-mode + re-adds a toned down self recharge.) (#32104)

* Rebalance HoS's Energy Shotgun

* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.

* Prevent recharge cooldown if 0 power is used.

* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.

* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.

* Clean up the client ammo UI fix.

* Update the self recharger component to comply with maintainer request.

Co-authored-by: slarticodefast <[email protected]>

* Remove code that was made redundant by a hotfix from another PR.

* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.

* Fix another internal issue

* Code cleanup + fix the rapid recharge verb to remove pause.

* cleanup

---------

Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
* Reset hopefully?

* removes the emergency security orders

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Rewrites the description based on review

Co-authored-by: NakataRin <[email protected]>

* 7 shots, recharge taking 42 seconds

* minor renaming :godo:

* please work

* Revert "please work"

This reverts commit e84a2618d95ec17f5fd608331176df2ab8b0966c.

* please fix

---------

Co-authored-by: NakataRin <[email protected]>
…7939)

* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
VMSolidus and others added 21 commits January 5, 2025 14:45
Co-authored-by: KyuPolaris <[email protected]>
Co-authored-by: sleepyyapril
<[email protected]>

# Description

This is a port of 
TheDenSS14/TheDen#42
TheDenSS14/TheDen#109
Thanks a bunch April!

This is mainly adding a ton of clothing items from Frontier. 

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/de1195cb-0e9e-4656-b3f5-2c18968f286c)


![image](https://github.com/user-attachments/assets/7af66438-3df7-4430-b001-44029061a136)

</p>
</details>

# Changelog

:cl:
- add: Ported a ton of new clothing items from Frontier

---------

Co-authored-by: sleepyyapril <[email protected]>
Co-authored-by: Tabitha <[email protected]>
Co-authored-by: KyuPolaris <[email protected]>
# Description

My last change to Pirate Radio made it so that it doesn't spawn at all.
So this PR updates it to instead use a more accurate "Use the spawnable
station" check. By picking a random valid spawnable station(in case
there's more than one).

# Changelog

:cl:
- fix: Fixed the Syndicate Listening Post not correctly spawning.

Co-authored-by: sleepyyapril <[email protected]>
<!--
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Added a fashionable Captain's Armored Trenchcoat.

---

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:cl: Rosycup
- add: Added an armored trenchcoat for the Captain. Enjoy your swag!
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# Description

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Fixed sec's summer uniform sprite having uneven pants.

---

# Changelog

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:cl:
- fix: Fixed uneven pants leg on summer security uniforms.
Fixes the pronouns in the character preview to not show they/them
pronouns for characters that use it/its

<!--
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# Description

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This just adds another condition in the fluent file that controls the
character preview text.

Essentially, characters that use it/its pronouns will go from:

"This is [character]. They are X years old."

to

"This is [character]. It is X years old."

---

# TODO

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- [x] Probably test it, maybe.

---

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# Changelog

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:cl: Azzy
- fix: Fixed they/them pronouns being displayed for it/its characters in
the character preview.
# Description

Re-adds CMO Turtleneck to the loadout (I swear to fucking god if I have
to re-add it again I am going to commit many war crimes)

---

# TODO

- [x] turtle neck 👍

# Changelog

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:cl:
- add: CMO Turtleneck back to loadout
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Adds a gas mask variant for the captain intended for combat encounters.

---

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:cl:
- add: Added the Captain's Combat Gas Mask, for those more fond of close
encounters.
- tweak: Added the Captain's Trenchcoat to the other captain locker
variants.
# Description

merge asap to fix powergaming reel

---

# TODO

- [x] Contemplate abusing this as long as I can until this gets merged.

---

# Changelog

:cl:
- fix: Fixed Syndicate Elite hardsuit being one singular Telecrystal.
Cybersun will never recover from this financial blunder.

Signed-off-by: Ducks <[email protected]>
# Description

When Simple-Station/Einstein-Engines#720 (PR to
raise trait limit from 5 to 10) was merged, we only had **53** traits.
Now, we have a total of **109** traits. I was conservative with the
trait limit back then because we didn't have as much traits, but now
that we have so many we should raise the default trait limit from **10**
to **14**. I believe 14 should be as high as it gets from now on.

For reference, the quirk limit in /tg/ station is just a maximum of 6
positive quirks. So a typical build that reaches the 14 trait limit
would be something like 6 positive traits, 6 negative traits to afford
all of those positive traits, 1 language trait and 1 accent trait.

# Changelog

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:cl: Skubman
- tweak: The maximum trait limit has increased from 10 traits to 14
traits.
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github-actions bot commented Jan 7, 2025

RSI Diff Bot; head commit 969f27a merging into 49c4674
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Nyanotrasen/Clothing/Uniforms/Jumpsuit/summer_security.rsi

State Old New Status
equipped-INNERCLOTHING Modified

Resources/Textures/Clothing/Head/Misc/head_mirror.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/Mask/gascaptaincombat.rsi

State Old New Status
equipped-MASK-reptilian Added
equipped-MASK-vox Added
equipped-MASK-vulpkanin Added
equipped-MASK Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/OuterClothing/Coats/cap_trenchcoat.rsi

State Old New Status
equipped-OUTERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi

State Old New Status
equipped-INNERCLOTHING-monkey Added
equipped-INNERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi

State Old New Status
equipped-INNERCLOTHING-monkey Added
equipped-INNERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Belt/chaplain_sash.rsi

State Old New Status
equipped-BELT Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Belt/chaplain_sash_overlay.rsi

State Old New Status
book Added
bottle Added
censer Added
crucifix Added
stake Added

Resources/Textures/_NF/Clothing/Belt/punk.rsi

State Old New Status
base_belt_01 Added
decor_base_belt_01 Added
decor_base_belt_02 Added
decor_base_belt_03 Added
decor_base_belt_04 Added
decor_base_belt_05 Added
inhand-left Added
inhand-right Added
mask_null Added

Resources/Textures/_NF/Clothing/Eyes/Glasses/punk_glasses.rsi

State Old New Status
base_glasses_01 Added
base_glasses_02 Added
decor_base_glasses_01 Added
decor_base_glasses_02 Added
icon_base_glasses_01 Added
icon_base_glasses_02 Added
icon_decor_base_glasses_01 Added
icon_decor_base_glasses_02 Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Head/Hats/bishop_mitre.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Head/Hats/cardinal_hat.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Head/Hats/kippah.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Head/Hats/pilgrim_hat.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Head/Hats/widebrim_hat.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Head/Hats/witch_hunter_hat.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat.rsi

State Old New Status
equipped-HELMET Added
icon Added

Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_blue.rsi

State Old New Status
equipped-HELMET Added
icon Added

Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_green.rsi

State Old New Status
equipped-HELMET Added
icon Added

Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_magenta.rsi

State Old New Status
equipped-HELMET Added
icon Added

Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_yellow.rsi

State Old New Status
equipped-HELMET Added
icon Added

Resources/Textures/_NF/Clothing/Head/Hoods/cardinal_hood.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Mask/punkhalfmask.rsi

State Old New Status
base_halfmask_01 Added
decor_base_halfmask_01 Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Neck/Misc/crucifix.rsi

State Old New Status
equipped-NECK Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/Neck/Scarfs/chaplain_stole.rsi

State Old New Status
equipped-NECK Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_green.rsi

State Old New Status
equipped-OUTERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_orange.rsi

State Old New Status
equipped-OUTERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural.rsi

State Old New Status
base_OuterClothing_armor_01 Added
base_OuterClothing_armor_02 Added
base_OuterClothing_armor_03 Added
base_OuterClothing_armor_04 Added
base_OuterClothing_armor_05 Added
decor_base_OuterClothing_armor_01 Added
decor_base_OuterClothing_armor_02 Added
decor_base_OuterClothing_armor_03 Added
decor_base_OuterClothing_armor_04 Added
decor_base_OuterClothing_armor_05 Added
decor_base_OuterClothing_armor_06 Added
icon_armor_01 Added
icon_armor_02 Added
icon_armor_03 Added
icon_armor_04 Added
icon_armor_05 Added
inhand-left Added
inhand-right Added
mask_null Added
overlay_base_OuterClothing_armor_01 Added
overlay_base_OuterClothing_armor_02 Added
overlay_base_OuterClothing_armor_03 Added
overlay_base_OuterClothing_armor_04 Added

Edit: diff updated after 969f27a

@Aidenkrz Aidenkrz merged commit cd53434 into Goob-Station:main Jan 7, 2025
7 of 8 checks passed
@Aidenkrz
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Aidenkrz commented Jan 7, 2025

dont work

@Aidenkrz Aidenkrz mentioned this pull request Jan 7, 2025
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