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Clothing Updates #54

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SixplyDev
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Description

So basically with a map like Glacier, sec are forced to wear coats or else literally freeze to death. This gives the clothing armor protection while also adding slowdowns. Something something plates sewn into the coat itself I dunno.


TODO

  • Give protections to sec greatcoat
  • Give protections to sec winter coat

Changelog

🆑 ShirouAjisai

  • tweak: Tweaked armor and slowdown values on the sec greatcoat
  • tweak: Tweaked armor and slowdown values on the sec winter coat

Greatcoats now have the same value as plate carriers (minus explosion resistance).
Now your winter coats can have armor in them! YIPPEE!!!!
@TurboTrackerss14
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Having to selectively sacrifice your armor to patrol seems like a fun concept.
Shove on some winter mittens and thick shoes, wrap yourself with a scarf and a possible winter coif to warm your face.

Just slapping armor values to match with a %movement slow is the same "two dials" balancing that plagues wizden upstream.

Let people suffer and have to sacrifice drip for utility.

https://github.com/Goob-Station/Goob-Station-MRP/blob/243632a5e271f924a15f3eb7f607c24ce3a3e2b8/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml#L4C1-L33 This is default armor vest, that is should reasonably reflect no?
Why bump all the way to 50% piercing resistance??

@Aidenkrz
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I agree with turbo here

@Aidenkrz Aidenkrz closed this Jan 17, 2025
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3 participants