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Port many blocks to MUI2 #2624
Port many blocks to MUI2 #2624
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(Also doesn't sync properly)
(Also doesn't sync properly)
...java/gregtech/common/metatileentities/multi/multiblockpart/MetaTileEntityReservoirHatch.java
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src/main/java/gregtech/common/metatileentities/electric/MetaTileEntityFisher.java
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src/main/java/gregtech/common/metatileentities/multi/MetaTileEntityPumpHatch.java
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src/main/java/gregtech/common/metatileentities/multi/MetaTileEntityPumpHatch.java
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src/main/java/gregtech/common/metatileentities/multi/MetaTileEntityPumpHatch.java
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...java/gregtech/common/metatileentities/multi/multiblockpart/MetaTileEntityReservoirHatch.java
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...ain/java/gregtech/common/metatileentities/steam/multiblockpart/MetaTileEntitySteamHatch.java
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...ain/java/gregtech/common/metatileentities/steam/multiblockpart/MetaTileEntitySteamHatch.java
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...ain/java/gregtech/common/metatileentities/steam/multiblockpart/MetaTileEntitySteamHatch.java
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src/main/java/gregtech/common/metatileentities/storage/MetaTileEntityBuffer.java
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Fix being able to insert items into an object holder while research is in progress.
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most of the mui2 code lgtm, just a few things
...n/java/gregtech/common/metatileentities/multi/multiblockpart/MetaTileEntityMachineHatch.java
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src/main/java/gregtech/api/mui/drawable/DrawableColorOverlay.java
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src/main/java/gregtech/api/mui/drawable/DrawableColorOverlay.java
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src/main/java/gregtech/api/mui/drawable/DrawableColorOverlay.java
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return GTGuis.createPanel(this, 176, 166) | ||
.child(IKey.lang(getMetaFullName()).asWidget().pos(5, 5)) | ||
.child(SlotGroupWidget.playerInventory().left(7).bottom(7)) | ||
.child((IS_STEEL ? GTGuiTextures.DISPLAY_STEEL : GTGuiTextures.DISPLAY_BRONZE).asWidget() |
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Can this also be handled by the theme? If needed, it can be added to the theme.
What
Ports a few machines and multiblock parts to use MUI2
Currently has:
Todo:
GTFluidSlot
once Update MUI2 dep to RC2 #2622 is merged (currently is not syncing properly)Outcome
Progress on moving to MUI2!