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Version 1.57
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Kobata committed Mar 14, 2014
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2 changes: 1 addition & 1 deletion gradle.properties
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invtweaks_version=1.57-dev
invtweaks_version=1.57
7 changes: 7 additions & 0 deletions invtweaks_docs/changelog.txt
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Latest changes
==============
`1.57 (1.7.2) <http://build.technicpack.net/job/Inventory-Tweaks/116/artifact/build/libs/InventoryTweaks-1.57-116.jar>`_
* Updated to MC 1.7.2 (With many internal changes to support the update)
* Use ID names, instead on numerical IDs for blocks/items in config files.
* Messages during the loading process will now display as chat messages the first time you load a game.
* Rule-based sorting should no longer freeze the game in specific situations.
* Using IDs in custom rules may or may not work.

`1.56 (1.6.2) <http://build.technicpack.net/job/Inventory-Tweaks/77/artifact/build/out/InventoryTweaks-MC1.6.2-1.56-b77.jar>`_
* Fix loading on Forge build 831 and above.
* Removed the attempt to register tools from Forge's internal maps, it wasn't very precise.
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2 changes: 1 addition & 1 deletion invtweaks_docs/conf.py
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# -- General configuration -----------------------------------------------------

# INVENTORY TWEAKS VERSION
invtweaks_version = '1.57-dev'
invtweaks_version = '1.57'



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5 changes: 5 additions & 0 deletions invtweaks_docs/download.txt
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.. image:: _static/img/dl.png
:align: left

`Inventory Tweaks 1.57 <http://build.technicpack.net/job/Inventory-Tweaks/116/artifact/build/libs/InventoryTweaks-1.57-116.jar>`_ (`API <http://build.technicpack.net/job/Inventory-Tweaks/116/artifact/build/libs/InventoryTweaks-api-1.57-b116.jar>`_) for **Minecraft 1.7.2** (requires `Forge <http://files.minecraftforge.net>`_)

.. image:: _static/img/dl.png
:align: left

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26 changes: 8 additions & 18 deletions invtweaks_docs/index.txt
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This file is where are stored the keywords you can use to create rules. It also specifies the item order in the categories. It can be modified as you want, giving you the opportunity to make custom keywords for your rules::

<myCategory>
<dirt id="3" />
<cake id="354" />
<dirt id="dirt" />
<cake id="cake" />
</myCategory>

Now, if you create a rule using the "*myCategory*" keyword, it will match only dirt and cake.
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* Here, you don't need to remove "dirt" and "cake" from their default categories.
* It's recommended to add any custom category to the top of the item tree, just below the ``<stuff>`` tag.
* Within a category, the order of the items determines which item is preffered. For instance, if you make a ``D1 sword`` rules, iron swords will be picked first, since it appears first in the item tree. Feel free to tweak that!
* Within a category, the order of the items determines which item is preferred. For instance, if you make a ``D1 sword`` rules, iron swords will be picked first, since it appears first in the item tree. Feel free to tweak that!

Items defined by IDs and damage
-------------------------------

Some items are not only defined by IDs, but also by specific "damage values"::

<sexyWools>
<magentaWool id="35" damage="2" />
<pinkWool id="35" damage="6" />
<purpleWool id="35" damage="10" />
<magentaWool id="wool" damage="2" />
<pinkWool id="wool" damage="6" />
<purpleWool id="wool" damage="10" />
</sexyWools>

Categories defined by id ranges
-------------------------------

You can also define categories by entering a range of IDs. Useful for mods::

<camelOre>
<camelOreBlocks min="96" max="158" />
<camelOreItems min="358" max="443" />
</camelOre>

Categories defined by Forge ore Dictionary Names
-------------------------------

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* **I can't sort items from my mods like I want!**

Currently, you have two solutions, the first being to make rules according to the item ID (e.g. ``D1 489`` or ``D1 489-5`` for a specific damage value).
Currently, you have two solutions, the first being to make rules according to the item ID (e.g. ``D1 somemod:someItem`` or ``D1 somemod:someItem-5`` for a specific damage value).

Second solution, edit the *InvTweaksTree.txt* file from the config folder, to manually add the items you want to sort. Each item is defined by its ID, and the easiest way to find out which item is which ID is to use something like the `Not Enough Items <http://www.minecraftforum.net/topic/909223-/>`_ mod. You can gain time by defining item categories by ID ranges, look for that in the advanced documentation.
Second solution, edit the *InvTweaksTree.txt* file from the config folder, to manually add the items you want to sort. Each item is defined by its ID, and the easiest way to find out which item is which ID is to use something like the `Not Enough Items <http://www.minecraftforum.net/topic/909223-/>`_ mod.

* **The last update broke my InvTweaksTree.txt file!**

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