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Right now, the RenderLoop mixes the state update and render logic, so it's not possible to cleanly write code with a render thread and a logic thread.
I'm not sure if having a loop with multiple threads is supported by all platforms, so this might require splitting the RenderLoop into a SyncRenderLoop and an AsyncRenderLoop.
The text was updated successfully, but these errors were encountered:
Right now, the
RenderLoop
mixes the state update and render logic, so it's not possible to cleanly write code with a render thread and a logic thread.I'm not sure if having a loop with multiple threads is supported by all platforms, so this might require splitting the
RenderLoop
into aSyncRenderLoop
and anAsyncRenderLoop
.The text was updated successfully, but these errors were encountered: