Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Split render loops into pure and impure render loops #48

Merged
merged 3 commits into from
Jan 3, 2021

Conversation

JD557
Copy link
Owner

@JD557 JD557 commented Jan 3, 2021

Adds an effect to the RenderLoop so that it can be split into pure and impure loops.

This is a step towards #18 (it should now be easier to plug custom effects and not use MinartApp), #19 (I wonder if this could be achieved simply by making the effect a Future) and #45 (to potentially allow the usage of pure operations on a live coding environment)

@JD557 JD557 added this to the 0.2.0 milestone Jan 3, 2021
@JD557 JD557 self-assigned this Jan 3, 2021
@JD557 JD557 merged commit 9d7f32d into master Jan 3, 2021
@JD557 JD557 deleted the pure-render-loop branch January 3, 2021 20:26
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant