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This is a work in progress Reshade shader, which acts as an addon to other, non temporal, anti aliasing methods. Only works on dx10+ maybe

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JakobPCoder/ReshadeTFAA

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Reshade TFAA

  • This is a work in progress Reshade shader, which acts as an addon to other, non-temporal anti-aliasing methods.
  • It requires Marty McFly's LAUNCHPAD.fx.

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Updates

  • 0.1
    • Initial release; a lot of stuff was broken or not working at all.
  • 0.2
    • Variance clamping was implemented.
    • Finished implementing features present in the UI but did nothing at all in 0.1.
    • Fixed a lot of bugs.
    • Optimized some stuff.
  • 1.0
    • New shader that is both simpler and looks cleaner imo.
    • Reworked most parts of the code in some way.
    • Removed some features that were never finished or not useful.
    • Made the UI much more user-friendly.
    • Added comments and docstrings, to make it usable by other devs.
    • This effect is only one file now for convenience.
  • 1.1
    • Reordered blending and clamping to be done in the order they are applied in all sota methods.
      • This dramatically improves the temporal stability of the effect, but also causes a bit more blur.
      • Reworked the adaptive sharpening to be adjust more accurately to the temporal blur caused by the filter.
    • Readded dilated motion vector sampling.
      • This reduces artifacts around edges on moving objects.
    • Reduced sampled used in sharpening pass to inhance performance. you should not notice a difference.

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This is a work in progress Reshade shader, which acts as an addon to other, non temporal, anti aliasing methods. Only works on dx10+ maybe

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