voxel plugin™ allows to create fully volumetric, entirely destructible, infinite worlds in Unreal Engine. It is compatible with 4.18 and 4.19.
For more info, check the website: https://voxelplugin.com
You can get a precompiled version of the plugin on Gumroad and Sellfy.
You can also build this repo. To do that, you will need the Texture Arrays fork of UE: https://voxel-plugin.readthedocs.io/en/latest/texturearrays.html. If you don't have the Texture Arrays fork, please use the Gumroad version.
There are two editions of the plugin available:
- a free version (this one), with limited features
- a pro version with more features, which you can check out on the website
Both versions can be used commercially.
- Fully volumetric and entirely destructible terrain
- Infinite worlds with seamless LODs
- Ultra smooth edits: up to 50 times per second on a single chunk
- VR Ready: everything is done in background threads, allowing for a constant 90fps
- Up to 256 materials, with smooth transitions and texture support through Texture Arrays
- Complete Blueprint interface
- C++ World Generators to create your own worlds
- Easy to use custom graph system to create your own worlds
- Multiplayer
- Importers: import from meshes, heightmaps, landscapes, MagicaVox, 3D Coat and splines
- Voxel Physics: enable physics on floating voxel blocks
- Grass and Voxel Actors
- Pro Support
The docs of the plugin are hosted at https://voxel-plugin.readthedocs.io/en/latest/
To get support, you can either:
- join the discord: https://discord.gg/58ZqEbg
- leave a message on the UE forums: https://forums.unrealengine.com/community/released-projects/125045-voxel-plugin
For issues, please use https://gitlab.com/Phyronnaz/VoxelPluginIssues/issues