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Update BulbRenderer.md
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JujuAdams committed Sep 18, 2024
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Expand Up @@ -141,6 +141,8 @@ This function returns a surface that is a copy of the input surface but lit up u

?> It is often helpful to set the tonemapping for a renderer to `BULB_TONEMAP_NONE` when working with other post-processing effects. This tonemap setting ensures the cleanest possible data is being outputted.

!> `.GetOutputSurface()` is not compatible with bloom in HDR mode.

 

## .RefreshStaticOccluders
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