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Conversion - Allows for Conversion of Player Patients to AI Patients #686
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Conversion - Allows for Conversion of Player Patients to AI Patients #686
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Co-authored-by: MiszczuZPolski <[email protected]>
Co-authored-by: MiszczuZPolski <[email protected]>
private _group = createGroup [(side player), true]; | ||
private _previousUnit = player; | ||
private _setName = name _previousUnit; | ||
private _loadout = getUnitLoadout player; |
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private _setName = name _previousUnit; | ||
private _loadout = getUnitLoadout player; | ||
private _unit = _group createUnit [_type, [0,0,0], [], 0, "NONE"]; | ||
_unit setUnitLoadout _loadout; |
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@@ -132,6 +132,10 @@ if (_target call ACEFUNC(common,isAwake)) then { | |||
}; | |||
}; | |||
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if (_target getVariable [QEGVAR(conversion,currentConverted),false] && EGVAR(conversion,enableConversionMessage)) then { |
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use api for medical gui
Co-authored-by: MiszczuZPolski <[email protected]>
Co-authored-by: MiszczuZPolski <[email protected]>
Co-authored-by: MiszczuZPolski <[email protected]>
Co-authored-by: MiszczuZPolski <[email protected]>
Co-authored-by: MiszczuZPolski <[email protected]>
Co-authored-by: MiszczuZPolski <[email protected]>
When merged this pull request will:
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
.