Augustus 1.4.0
Changelog:
Features:
- Expand the limits of buildings, walkers, etc. five times.
- Getting warehouses will now keep getting goods if partial storage is set higher than 8.
- Zooming in and out.
- You can now specify how many goods you want to import, Pharaoh-style.
- Roadblocks can now allow certain walkers to pass through, like Emperor's gates.
- You can now individually restrict access to warehouses/granaries to market buyers, traders and trading ships.-
- Allow individual buildings to be mothballed.
- 3 extra forts option changed to 4 extra forts.
- Added scrolling to military advisor screen, so extra forts are not displayed over or outside the interface.
- Add priority button to barracks, letting you choose if they should focus on manning the towers or forts.
- Added 3/4 option to granaries and warehouses.
- Partial storages now displayed as number of units stored instead of F/H/Q letters.
- Add dock special orders, letting you select which ships will visit certain docks. A ship won't go to a dock unless that dock accepts all the goods that the ship trades.
- Save file extension changes from .sav to .svx to make it more clear it's not compatible.
New options for changed gameplay:
- Double getting granaries cart pushers capacity.
- Tower sentries don't need road access.
- Food from wharves/farms is only delivered to close granaries.
- Food from wharves/farms isn't delivered to getting granaries.
- All houses merge to 2x2 if they have the space.
- Trade routes need only to be open instead of importing to count their wine as different type to a city.
- Random event of collapsing clay pits and iron mines take 250dn instead of destroying the respective buildings.
- Allow multiple barracks.
Bug fixes:
- Immediate destroy buildings option now works properly on roadblocks, plazas, towers, and arches.
- Prevent distant battle overflow, where sending too many or too strong soldiers would cause you to lose the distant battle.
- Fixed an issue where warehouses storing food would destroy it while transporting it to a granary which partially accepted it.
- Angry natives will now not attack roadblocks.
- Adjusted certain walkers so they are no longer invincible to enemies.
Plus all the changes from Julius.