For level designer, by level designer, to improve your workflow with various QOL and features.
- v3 Light Gizmo
- Highlight color, rotation, translation and FX with their orientation
- Camera Position Preset
- [Cam 1] Default Editor Camera
- [Cam 2] Player Stand Camera
- [Cam 3] Previous Camera
- [Cam 4] Saved Camera
- Event Box Reordering
- Generate v3 light reset
- Hide translation event (similar to extension but for hiding them to shadow realm)
- Randomise event box seeds on paste
- More autogenerated event box options
- Create next cycle event box given section/step & offset current ID
- Focused v3 light view (hides every other v3 light but selected)
- Gradient gizmo for beat distribution
- Independent gizmo scale
- Customisable gizmo view (lane hover highlight, view non-filtered, etc.)
- Actually model the gizmo
- Error checker port
- Selector plugin port
- Lolighter/Lightmap port because I'm that evil
- Redesign UI (for the mod, not the base game)
- Optimisation for this mod
- Camera preset mouse look will always rotate to where it previously rotated towards
- Gizmo does not remove when exiting event box page via other mean (F1, F3, etc.) and changing page tab
- Gizmo may not accurately show correct direction and position in which object appear
- UI do not have visual and sound feedback