A top-down 2D tech demo of Quake-based strafe jumping physics using the LÖVE engine.
Currently supports VQ3 and CPM physics models according to the Quake2/QuakeWorld source codes.
This project has been shelved and will remain a tech demo until further notice. The latest build is fully functional and can be found in the releases section.
Play | |
---|---|
WASD | Move |
Mouse | Aim |
Space | Jump |
C | Crouch |
V | Physics |
P | Pause |
M | Fullscreen |
Backspace | Edit Mode |
Edit | |
---|---|
Mouse 1 | Move |
Mouse 2 | Create / Delete |
Mouse 3 | Pan |
Wheel | Zoom |
1 | Circle |
2 | Box |
3 | Line |
J | Save |
K | Load |
Ctrl | Snap |
M | Fullscreen |
Enter | Play Mode |
- Support for crouch sliding (Quake 4 style)
- Tweakable gamma generator
- Stage select with presets for all skill levels
These amazing modules helped me build it!
o-ten-one
30log
bitser
boipushy
brinevector
editgrid
flux
hump
boon