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angler fish items are now edible
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NewJumper committed Dec 12, 2024
1 parent 63e09f5 commit 3534ebe
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Showing 3 changed files with 7 additions and 7 deletions.
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// 1.21 2024-12-10T14:56:34.8361283 Recipes
// 1.21 2024-12-11T18:56:50.0524041 Recipes
ff2b4eded29e6aee06a2b8a67ed2460d6b44574c data/deeperdarker/advancement/recipes/building_blocks/bloom_planks.json
2b96f477889839f16134ded19ef45829d1ef94d3 data/deeperdarker/advancement/recipes/building_blocks/bloom_slab.json
67da220cbe51e2cdd8ce24d17eacc2558e4ba816 data/deeperdarker/advancement/recipes/building_blocks/bloom_stairs.json
Expand Down Expand Up @@ -278,7 +278,7 @@ e7301549a587eaa6eaf30a4353039ca73a3165bb data/deeperdarker/recipe/cobbled_sculk_
781c7f0ad65f4dbc3ada103b570eaab87369e173 data/deeperdarker/recipe/cobbled_sculk_stone_stairs_from_cobbled_sculk_stone_stonecutting.json
50e1c7fd820259875fc83861f43e9204822c8123 data/deeperdarker/recipe/cobbled_sculk_stone_wall.json
ca1fbb94935d79a2de0d97d660bba625d2b1126f data/deeperdarker/recipe/cobbled_sculk_stone_wall_from_cobbled_sculk_stone_stonecutting.json
d27c79fe0a693f28c2e70ed8af79a7a30a84fa7d data/deeperdarker/recipe/cooked_angler_fish.json
37badb72cf699074db1549173c173f6d359b0e8f data/deeperdarker/recipe/cooked_angler_fish.json
0869adbe381447a295dc0beb035701c44506f85e data/deeperdarker/recipe/cooked_angler_fish_from_campfire_cooking.json
46091ebb4c20fb6714555567090618c14f8e8dbe data/deeperdarker/recipe/cooked_angler_fish_from_smoking.json
27c268772fe61e9672260f80b02c3d62efce60bd data/deeperdarker/recipe/copper_ingot_from_blasting_gloomslate_copper_ore.json
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{
"type": "minecraft:smelting",
"category": "misc",
"category": "food",
"cookingtime": 200,
"experience": 0.35,
"ingredient": {
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8 changes: 4 additions & 4 deletions src/main/java/com/kyanite/deeperdarker/content/DDItems.java
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Expand Up @@ -37,17 +37,17 @@ public class DDItems {
public static final DeferredItem<Item> BLOOM_BOAT = ITEMS.register("bloom_boat", () -> new DDBoatItem(false, new Item.Properties().stacksTo(1), DDBlocks.BLOOM));
public static final DeferredItem<Item> BLOOM_CHEST_BOAT = ITEMS.register("bloom_chest_boat", () -> new DDBoatItem(true, new Item.Properties().stacksTo(1), DDBlocks.BLOOM));

public static final DeferredItem<Item> ANGLER_FISH = ITEMS.registerSimpleItem("angler_fish");
public static final DeferredItem<Item> COOKED_ANGLER_FISH = ITEMS.registerSimpleItem("cooked_angler_fish");
public static final DeferredItem<Item> ANGLER_FISH = ITEMS.registerSimpleItem("angler_fish", new Item.Properties().food(new FoodProperties.Builder().nutrition(2).saturationModifier(0.1f).build()));
public static final DeferredItem<Item> COOKED_ANGLER_FISH = ITEMS.registerSimpleItem("cooked_angler_fish", new Item.Properties().food(new FoodProperties.Builder().nutrition(6).saturationModifier(0.8f).build()));

public static final DeferredItem<Item> SCULK_BONE = ITEMS.registerSimpleItem("sculk_bone");
public static final DeferredItem<Item> SOUL_DUST = ITEMS.registerSimpleItem("soul_dust");
public static final DeferredItem<Item> SOUL_CRYSTAL = ITEMS.registerSimpleItem("soul_crystal");
public static final DeferredItem<Item> RESONARIUM = ITEMS.registerSimpleItem("resonarium");
public static final DeferredItem<Item> RESONARIUM_PLATE = ITEMS.registerSimpleItem("resonarium_plate");
public static final DeferredItem<Item> HEART_OF_THE_DEEP = ITEMS.register("heart_of_the_deep", () -> new WardenHeartItem(new Item.Properties().rarity(Rarity.RARE).stacksTo(1).fireResistant()));
public static final DeferredItem<Item> WARDEN_CARAPACE = ITEMS.register("warden_carapace", () -> new Item(new Item.Properties().rarity(Rarity.RARE).fireResistant()));
public static final DeferredItem<Item> REINFORCED_ECHO_SHARD = ITEMS.register("reinforced_echo_shard", () -> new Item(new Item.Properties().rarity(Rarity.RARE).fireResistant()));
public static final DeferredItem<Item> WARDEN_CARAPACE = ITEMS.registerSimpleItem("warden_carapace", new Item.Properties().rarity(Rarity.RARE).fireResistant());
public static final DeferredItem<Item> REINFORCED_ECHO_SHARD = ITEMS.registerSimpleItem("reinforced_echo_shard", new Item.Properties().rarity(Rarity.RARE).fireResistant());

public static final DeferredItem<Item> WARDEN_UPGRADE_SMITHING_TEMPLATE = ITEMS.register("warden_upgrade_smithing_template", () -> new SmithingTemplateItem(
Component.translatable("item." + DeeperDarker.MOD_ID + ".smithing_template.warden_upgrade.applies_to").withStyle(ChatFormatting.BLUE),
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