DSVEdit 1.10.0
New features:
- Added a Menu Editor. This allows you to easily edit the backgrounds of menus in HoD/AoS/DoS/PoR in Tiled, such as the pause screen or the shop. For HoD and AoS, this editor also includes character face portraits. (Note that OoE menus cannot be edited via the Menu Editor; use the Sprite Editor instead.)
- Added many more sprites to the Other tab of the Sprite Editor, including DoS/PoR/OoE character face portraits, AoS candles, OoE transition room hiders, and PoR game over screens.
- Added a Color Effects Editor to the Room Properties Editor for AoS. This can be used to make layers in certain rooms transparent, e.g. for water.
Changes:
- The Tileset Editor now supports editing menu tilesets, not just room tilesets. This can be accessed by clicking "Open in Tileset Editor" in the Menu Editor.
- Added an "Open in Tileset Editor" button to the Layers Editor, to allow more easily editing the tileset for layers besides the first in a room.
- Documented what each of the HoD Room Property Editor "Special Effects" (previous labeled as "Palette shift func") are and made editing this easier.
- Documented several more bits and player animation states in PoR.
- Improved how DoS destructibles and AoS candles and destructibles are displayed in the editor.
- Made clicking on entities with very small sprites easier.
- Enemy spawners in HoD are now displayed in the editor with the sprite of whichever enemy they spawn.
Bug fixes:
- Fixed an editor crash when adding a new room to sector 4 of Dracula's Castle in PoR.
- Fixed an issue in AoS where some entities would disappear from a room if you changed one of the already existing entities in a room to the "Nothing" type.
- Fixed the GFX page displayed in the Sprite Editor visually using the wrong palette for some sprites.
- Fixed the Magic Seal Editor crashing when reducing the number of points.
- Fixed how the GFX Editor handles having both 16-color and 256-color GFX pages loaded at once.
- Fixed a number of bugs in the Tileset Editor, including how 256-color tilesets are handled.
- Fixed the GFX Editor crashing when opening it via the Sprite Editor if it was given invalid GFX/palettes for some reason.
- Fixed a number of issues that could happen after viewing the Title Screen sprite in OoE's Sprite Editor (e.g. the Shop Editor crashing).